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A jam submission

Rushed Adventure!View game page

A Game Boy Advance game made in little more than 2 weeks for the GBA game compo 2024.
Submitted by João Baptista (@JoaoBapt) — 31 minutes, 45 seconds before the deadline
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Rushed Adventure!'s itch.io page

Results

CriteriaRankScore*Raw Score
Technical#332.8332.833
Overall#342.8332.833
Graphics#372.6672.667
Originality#373.0003.000
Polish#422.5002.500
Audio#431.0001.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Impressive work for a 2 week project! I was surprised that the player character actually has a spherical hitbox! In some parts, I think the game could benefit from checkpoints.
  • Nice entry! With more work it could become a fun game :) Some notes: - I guess the worst part about the game is that the levels are too long for not having lives or checkpoints. The camera sometimes doesn't let you anticipate enemies, going back to the start of the level because of that is quite frustrating. - I like that you've added things like doors and keys to make the game less linear. - There's a pause option! Tons of entries forgot about that xD - A bit of audio would have helped :)
  • The movement is too frustrating, the game feels unfair.
  • Each level is a brutal, tough-as-nails gauntlet which makes me want to throw my GBA through the window, but at the same time it's kind of addicting! Music and sound effects could've made a big difference. The hitboxes felt fair, and I was relieved to discover that the game saves your progress. Good work overall!

Jam ROM submission

Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".

Type of submission

Game

Existing assets
https://chevyray.itch.io/pixel-font-beaver
https://chevyray.itch.io/pixel-font-chrono
https://chevyray.itch.io/pixel-font-foresight
https://chevyray.itch.io/pixel-font-mint

Tags

Adventure
Action
Survival

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Comments

Submitted

The levels in this game are too long. I get that's it's a frustration game, but the time between attempting each challenge just emphasizes how tedious the movement is.