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Is 3D allowed, like Faceball 2000?

A topic by Plide created Sep 14, 2024 Views: 202 Replies: 1
Viewing posts 1 to 2

I have an idea to make a game like Faceball 2000, which was a first-person-shooter on the Game Boy. Obviously, I'll keep in mind all of the limitations, like the controls being up/down to move forward/backwards, left/right to turn and B to shoot. There'll be no shading to match how Faceball 2000 looks and a shader to quantize colors to just 4. If this is allowed, what'd be allowed in terms of frame rate? Faceball 2000 ran at around 5 FPS, which I know many people cannot tolerate, but would 20 FPS be ok? 30? 60? Uncapped?

Jam HostSubmitted(+3)

As long as you use the resolution, input and colour limitations, you can do basically whatever you want, including 3D games.