Play OHM II
OHM II's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Color Usage | #32 | 3.875 | 3.875 |
Art | #34 | 3.750 | 3.750 |
Level Design | #39 | 3.188 | 3.188 |
Overall | #43 | 3.250 | 3.250 |
Audio | #55 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
First off, I love the backstory/concept of this game. I think the use of color lends well to the overall feel, as do the sprites. Unfortunately, I did also run into similar collision issues mentioned in previous comments.
I liked how sprites are big, it has a good gameboy feel somehow (+ good blue & orange palette) ;)
Collisions made it really hard though haha
Merci! J'aime bien le contraste orange/bleu de manière générale ahah
Les collisions c'est un problème survenu assez tôt, j'ai essayé de "level designer" en conséquence. Je ne sais toujours pas comment régler le problème! ^^"
Very nice-looking. Love the thematic palette choice. Collisions are a little jittery when running/jumping into a crate, and movement in general could probably be tightened up a bit. I also noticed that the sprites that appear when the first floor tiles break aren't in the correct resolution.
Thank you!
Yes, i tried to rework and simplify collisions masks during the extended time we had for the submission, but it didn't really work! At this time, i can't tell why collisions are so buggy. :/
Technically, they are: it's just the sprite that broke remade in particles. There is only a resize of the original 30x30 sprite into 5x5 sprite by Construct 2. :)
But resizing them breaks the resolution, right? I swear they have a higher pixel density than the rest. Anyway, that's nitpicking.