Congrats for making your first Godot game!
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Mad Mug Ascension's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Level Design | #54 | 2.777 | 3.000 |
Overall | #57 | 2.932 | 3.167 |
Art | #62 | 2.777 | 3.000 |
Color Usage | #63 | 2.932 | 3.167 |
Audio | #67 | 2.160 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Well considering this is your first Godot game, well done! Nothing like the pressure of a jam to push you to learn. It's simple, but it doesn't aim too high so it achieves what it need to.
I did break it though, seems you can jump off the edges and fall thousands of feet forever. Well considering you busted my jam game, Porter, on stream, we'll call it even :)
haha, great effort mate.
Good stuff. Any plans to keep working on it post-jam?
Fun little game!! At first it was hard to get used with the jump height, but once you get the grip of it, you can go pretty fast jumping from platform to platform! I noticed, though, if you jump to off screen (far left or far right), the character will be falling forever. It shouldnt be an invisible wall or teleport to the oposite side when this happens? But I understand it was your first try learning a new engine so it was really good work!!
Thanks for playing! Yeah I ran out of time, near the end we had a little bug where the game became unplayable so the last couple hours were spent fixing it that. I also had falling rocks implemented but they didn't feel right so I didn't submit with them. I also did mean to put some walls just outside the view so it wouldn't be possible to jump pass the bottom floor and fall forever haha
Thank you! I had some really helpful friends in chat that had used Godot before but we all learned soooooo much doing this jam. Was really a great way to get in to the Godot engine. Def enjoying the engine! I had rocks that were spawning in and falling but they were kinda buggy so I left them out in this build because it wasn't quite what it should have been. I'll probably keep working on this in the future and add more things we over scoped haha
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