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Tactics Demo [GBJAM 8]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #182 | 1.753 | 2.600 |
Graphics | #209 | 2.023 | 3.000 |
Overall | #226 | 1.584 | 2.350 |
Gameboy-ness | #229 | 1.753 | 2.600 |
Fun | #257 | 0.809 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Your game looks very interesting. I hope you continue with the project!
What's there looks really promising. I can somewhat relate to your sentiment about the length of the jam, however I think that some responsibility falls to the jammers, too.
Not going over-scope is one of the hardest things for me to do and being able to cut and rein it in is one of the most valuable skills I re-learn with every game jam.
I hope you weren't discouraged by the short duration of the jam and continue to shape this promising visual demo to something more representative of your own vision.
After some time I reach the game page to see what I was doing wrong, and read ur warning ahaha
I like your assets, but here's a tip for the future, make it simple. Your menu is great an I can see you put a lot of work on it, but maybe this time would be better to make a simple battle system and maybe in the future enhance the project or even full develop it (: (this is positive critique, since I had the same problem some years ago).
Very good entry :D