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What's there looks really promising. I can somewhat relate to your sentiment about the length of the jam, however I think that some responsibility falls to the jammers, too. 

Not going over-scope is one of the hardest things for me to do and being able to cut and rein it in is one of the most valuable skills I re-learn with every game jam. 

I hope you weren't discouraged by the short duration of the jam and continue to shape this promising visual demo to something more representative of your own vision.