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Can we reuse old code during the jam?

A topic by adamgryu created Sep 26, 2021 Views: 190 Replies: 2
Viewing posts 1 to 3
Submitted(+1)

While I was working on my jam game, I borrowed some bits of code from older projects.

I feel like most of the borrowed code was library-type code (Timer library, Input Management, Serialization helpers etc), but I did borrow these Unity components I wrote previously: TakesDamage.cs and DamageOnTouch.cs (they basically label GameObjects as good guys or bad guys and allow them to damage each other if opposite sides touch)

Would reusing this code disqualify my game? If so, that's totally OK, I'll just post my game outside of the jam.

(+1)

I think is allowed to use "external code libraries", since "any engine is allowed".

Jam HostSubmitted

That's fine :~) Thank you for your honesty.