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inDESERT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
PRESENTATION | #108 | 2.837 | 4.333 |
OVERALL | #143 | 2.182 | 3.333 |
FUN | #148 | 1.964 | 3.000 |
JUICE | #150 | 1.855 | 2.833 |
THEME | #151 | 1.637 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
SFX by filmcow and shapeforms
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Comments
Mm, nice job with rendering. Low poly, high fidelity. Looks Very good!
Is it godot 4? My game is in godot 4, but I didn't get nearly as good rendering as you did here, would love to hear some about what you used!
The fighting felt a little stiff, somehow. Maybe it took too long to kill a single enemy?
Some ambient music would have been kick ass. I can almost hear it when looking at the game.
Very impressive to get so many different opponents working too in this short amount of time. Very impressive submission!
Was the red bar energy? I felt like it was life, but got confused. UI is terribly hard...
Catching visuals!
Some music and more sounds would make the world more alive, definetely.
Liked it, but it feels a little abstract even for a jam entry. But still, nice job.
Interesting game, I like the visuals.
I think that a bit more indication on the enemy health/damage being given would be a good way to add juice to the game!
Overall good entry!
Wow. As a soulslike fan, I was very impressed. Very good job
I was a little confused by the health system at first, but after a couple of deaths I sorted it out. A small tutorial with controls and all would still be useful though. Good game anyway. I really liked the backgrounds and AI of the enemies, especially those with spears. And you can't kill those who shoose, right? I was trying to haha