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Mm, nice job with rendering. Low poly, high fidelity. Looks Very good!

Is it godot 4? My game is in godot 4, but I didn't get nearly as good rendering as you did here, would love to hear some about what you used!

The fighting felt a little stiff, somehow. Maybe it took too long to kill a single enemy?

Some ambient music would have been kick ass. I can almost hear it when looking at the game.

Very impressive to get so many different opponents working too in this short amount of time. Very impressive submission!

Was the red bar energy? I felt like it was life, but got confused. UI is terribly hard...