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Crowd Pleaser's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #34 | 3.657 | 4.222 |
Audio | #55 | 3.175 | 3.667 |
Fun | #60 | 3.175 | 3.667 |
Overall | #65 | 3.175 | 3.667 |
Visuals | #67 | 3.272 | 3.778 |
Juice | #70 | 3.079 | 3.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun concept! Maybe it'll be nice to increase the game pacing but overall I enjoyed it, especially visual! Great job.
Love the visuals!
The movement was a bit slow, but other than that great job on the mechanics. I love how instead of a lose state when the audience gets bored, they just make it harder for you by throwing tomatoes! Definitely a lot less punishing and allows me to still have fun =)
Pretty fun! It's fun to get a big combo, but the game gets pretty repetitive quickly. Very satisfying at first though!
quite good! I think you'd get a lot of mileage out of adding a second tomato falling sound effect since it can be a tad repetitive and it takes away from your other good sound design. Having the attack be a spin was a smart decision to keep that juicy feel without having to worry too much about an animation. Nice that there was more than one kind of enemy and loved the crowd effect!
Those tomatoes hit hard. o.o
Pretty fun game! Though after a few minutes, I realized that it was an endless game and I didn't have much motivation to keep playing after that. Also, it's hard to keep the audience entertained, as hitting one warrior only filled the meter a little bit. Outside of that, I really love the effort put into the art, as well as pretty good UI and the controls setting.
Neat idea, but just a little too simplistic. The graphical and sound FX work well, and the artstyle is nice. Overall I think if the enemies did just a little more this would be really addictive
That was really fun ! It took me 2 tries to understand that I was not dodge rolling but attacking (didn't look at the controls menu), but once I could play it was really nice. Pretty simple, but nicely paced and well executed, with lots of subtile but smart design decision and details (tomatoes to force the actions, shadows to warn the player or allow him to preshot), invulnerability duration after a hit...
It also looks cute, especially the pig that I love, and the music makes it even better. I simply wish there was a way to heal up, as it can sometimes be too hard to dodge tomatoes and to raise up the entertainment gauge, and it felt a little bit unfair to just die behind a tomato wall. Also, I think the feedback when you kill an enemy is too similar than the one when you're the one getting damaged, this is one of the reason I did not understand I was attacking at first because killing enemies on the way did the same thing as when I was taking damage.
A great entry !