Flash back to working retail, love using the crowd rush as 'the storm'
SafetyDad
Creator of
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Not often that you see a well put together beat em up for a jam! I think making the endings the part that ties into the theme rather than something that is part of the core gameplay loop means most people won't see the connection though. I enjoyed the auto combo system and selectable difficulty though!
I really like the concept for this game, you get a lot of mileage out of it and I think it's cool to see if you can recover when accidentally dying, making it a one time use before you die again is pretty fun.
I think the one thing I'd really like to see different is the player reaching their apex a little bit faster and staying there a little bit longer, would help a lot with game feel.
I applaud your attempt at a story for an 8 hour entry. That takes effort! The game play was pretty straightforwards but functional. I think for your graphics you'd get a lot of mileage out of using a color palette (there's some great websites for generating them, like coolors.co) It really boosts the visuals on games with simple graphics!
I'd really appreciate if you could give my game a shot as well and tell me what you think!
It was cool to have such a large area to explore for weapons! The particle effects made everything feel a lot more fluid. The audio felt nice but probably could have been used to greater effect. Screenshake was good, but probably a bit to short and rough. In this scenario I think it might've been better to go with something that eased between positions since it's more of an impact screen shake than explosion one. Solid entry
Love to swap feedback!
Here's mine :D
https://safetydad.itch.io/one-more-press