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Steambot Struggle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #16 | 3.464 | 4.000 |
Fun & Game Design | #28 | 2.887 | 3.333 |
Originality & Innovation | #31 | 2.742 | 3.167 |
Overall | #45 | 2.478 | 2.861 |
Audio | #53 | 2.021 | 2.333 |
Graphics | #66 | 1.876 | 2.167 |
Multiplayer | #71 | 1.876 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/damonwakes/steambot-struggle
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Comments
This was pretty fun. Kinda wished there was a score number or something from actions, but moving to repair everything with the enemy robots entering in was engaging. Shame the multiplayer wasn't done, but really nice game.
The multiplayer is done! If you’re looking at the comment below that says “multiplayer would make it more fun,” I think they just mean that they didn’t have anybody to play with at the time. Single-player is quite a bit more reliable, though: I seriously underestimated the performance hit caused by synchronising all those robots between players.
This was fun; the simplicity of controls worked great, and I got the hang of a strategy pretty quick: let bots build up behind a wall so they group up before surging forward.
I’m really glad you picked that up! I found that myself while testing but struggled to get the concept across concisely on the “how to play” screen.
It's a cool game, multiplayer would make it more fun.
This game is pretty fun and I had a good time! Music would add to the experience though, as I like to have something to listen to. :)
Thanks! I considered background music (which ended up on the title screen instead) but found that the range of game noises competed with it quite a bit, so ended up going with a sort of background clock tick instead.
The Only Downside is Graphics, and in the end in the game over screen, the text is not clearly visible, you can make the background a little darker at that time