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Evilous

512
Posts
18
Followers
12
Following
A member registered Jul 15, 2019 · View creator page →

Creator of

Recent community posts

Thanks for playing. The first day was mostly planning, and the graphics were made in blockbench. Around 5-6 days. Glad you enjoyed it.

Thanks for playing. I forgot some mobile devices can activate some stuff like that. Thank you so much for that insight.

This is an extremely cool tech demo. It's still flawed with the collision and feels very slow. But it's amazing what you were able to do here.

It's very short, but the music and graphics and general game design was very well done. Lots of details too.

Thank you for playing and I am glad you enjoyed it.

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Thanks for playing. I'm still trying to figure out the best ways to improve on what other people said to change, but I'm glad you enjoyed it.

Thank you for playing and for the feedback.

Thank you for playing. Making the randomness less chaotic and more player controlled would probably be the best thing to do overall. Glad you enjoyed it.

Glad you enjoyed it, thanks for playing.

The intro text has some of it trailing off the UI, and the button UIs for the spawning of the lions had some of it stretching off of it a little bit.

Thank for for playing, glad you enjoyed it.

I really like the customization with the jumping and trying to figure it out. Maybe some spikes at the top to prevent making the jump the strongest it could be to beat most things. Graphics are really nice, level design is mostly good. I like the music too. Good job.

Thanks for playing. I do have some ideas to expand the game with adding more to it, it's more so what will be something consistent enough for the rising difficulty and being fair. But I will 100% consider the idea.

Thank you for playing. Yeah I have to scale down the randomness and force the game to set the audio a certain way when first booting the game up so the player doesn't have to set it at the start. Glad you enjoyed it.

Thank you for playing, I'm glad you enjoyed it.

I really like the idea of building a fortress to protect it from enemies. The music is really good too. I feel like it's very hard to continue after the first stage due to most things being destroyed, and barely being given money to replace it. I also hopped there was going going to be a scoring system. The idea is extremely fun and I hope you do more.

I like placing the boxes. Not sure what the trash can does. I feel the stone block is too expensive, since you always need to get a wooden box right away. Overall it's very fun, but sort of predictable where you need to support with a new box. I enjoyed it though.

I wish it was a little more clear on the gameplay parts when input is needed. The graphics and presentation is really good. It is more of a visual novel type experience and for that it is good. Outside some small spelling mistakes, it does happen, it's good.

Very simple but a very solid game. I like the 3D models used. My only thing is I wish there was different starting positions. The music and gameplay is pretty good.

This was very fun. Everything is set up perfectly, especially with the music transitions. The graphics are really nice, powerups and the game feels fair and is very simple to understand. Only thing is that it can sometimes display the mobile controls if accidently tapping the screen.

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Pretty solid game. I like the cat animations. I never found a reason to collect all of the gems, especially since there are a lot in each level. I think it's cool, but maybe the gems should be a little more limited than in the last levels where every jump had a gem for it. Music and graphics are very good too.

Some of the text is a little hard to read with it not all being visible on the screen and how it's presented isn't the best. I figured out what to do. It's sort of fun and the graphics and music are great. It really needs a bit more explained since some stuff feels a little random.

It's very fun, has great graphics, fun gameplay, and it works well. I wish balls wouldn't randomly spawn sometimes when you want to play normally. 

Thanks for playing and I am glad you enjoyed it. I think nerfing how random the game is would be a good idea. It needs more control so it doesn't feel too random.

Thanks for playing. I have to make the tutorial better with fixing the audio thing in the future.

Thank you for playing and I am glad you enjoyed it and had fun. Like other people said, the randomness might be a bit too much since it is all random, and I probably should have explained stuff with the conveyor belt more in the tutorial. Thank you for the feedback.

Thank you for playing. Random makes it more unstable, but you are right that it being more controlled would allow more to be done for the player. I really wasn't sure what to make for a tutorial, so I went with something simple and put the blocks there  for people to play with before playing. But you are right about a more in depth tutorial being needed.

Glad you enjoyed it.

Thank you for playing. I forgot to add a check to make sure it doesn't go to 0% volume by default when first booting the game. Mostly since the volume is saves in a storage, and if it's empty it defaults to 0.

All of those sound like excellent ideas. I'm very much am looking forward to seeing where you take this in the future. 

Thank you for playing, glad you enjoyed it.

I wasn't expecting the engine to handle something like this. Really excellent graphics and the game mechanics for the temple collapsing is really good. Music is excellent too. I will mention three things you should figure out a little bit more if you want to expand a little.

1. The shadows can be very distracting, especially the MC one where it looks funky and giant. I wish there was a setting to change it a bit.

2. The right click to get a sword in or out, but there is no reason to put the sword back and it's hard to see which fighting enemies, and even with what feels like 10+ hits I couldn't kill whatever was attacking me. It was hard to read, seems like the only feedback on a hit is a sound effect and the blood. This was the biggest thing I encountered. Maybe a way to push an enemy away instead of pulling the sword out and back with right mouse?

3.Sprint button that disables using the sword to use to add a little more mechanics to the game.

Other than that you have something very good in your hands and I hope you do more with it.

Thank you for playing and giving feedback.

Very great graphics and music. The cars are a little wonky where you can teleport out of the map or teleport randomly when being close to them where I had to refresh the page, and enemies can be o ntop of each other instead of side by side. Like the other person said it needs checkpoints too. Outside of that it's a really good game and I hope you make more.

First off, the music hurts my ears with that pitch. The duck can't jump anywhere with the platforms, and the game mechanics are weird. The duck shoots fire, but that only impacts barrels to destroy concreate blocks, but it doesn't impact wooden ones. The wood ones collapse when standing on them which is a good effect. Also the physics of the barrels are really wonky with the fire breath quacks. I think you made something perfect for the theme with how unstable everything feels from the music to the gameplay.

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The first thing I noticed is that this uses Unity. I like the effects though with the 3D models.

This is the biggest drug trip possible, pure LSD. I wish the teleporting guy did anything other than only teleport, there isn't a real rush to find the exit, so instead of being horror it turns into something very comfy-like where you get to admire the mushrooms and the eyes. I wouldn't call it scary, if there was something clearly following/chasing then it would be more horror like. But it's fun zooming around corners trying to find an exit. 

Thank you for playing. I should have included something to auto set the audio levels when first playing. Glad you enjoyed it.

I like this game. I will mention that the hit detection can be off if too close and the camera should be a little more further back by a little bit. Outside of that the game is very fun, graphics are very nice. I enjoyed playing it, it has many game mechanics too to experiment with.

Thank you for playing. I will consider your offer in the future.