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BOOM DRIVER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #4 | 1.732 | 3.000 |
Audio | #4 | 1.732 | 3.000 |
Narrative/Mood | #5 | 1.155 | 2.000 |
Overall | #5 | 1.732 | 3.000 |
Game Design | #5 | 1.155 | 2.000 |
Polish | #5 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Explain how long it took you to make your game.
Three evenings, about 4-5 hours each. One evening entirely spent trying to add the dynamic shadows lol.
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Comments
Driving into things was really fun and satisfying. I like the point-and-click control. I love the sounds! I also thought the menus were fun, especially the sound effect and animation when clicking (I spend a good 30 seconds just clicking around randomly...).
I do agree with Zackavelli that it should last longer. I felt like I didn't have enough time to really run into much. I do think that a time collection system of some sort would be a great idea. Especially if you don't want to change the time limit. Another issue I noticed is that the level doesn't always load all the visuals. I couldn't see any of the tnt or crates, but I could still blindly hit them.
Overall, it's a fun game!
The core mechanic is really smooth and fun. I wish it would last longer however. Maybe you could implement some kind of time "collection" system. Where you can add seconds to the time by running into certain things.
I liked the idea! Driving into things and make them explode felt really good.
I first thought it was an online leaderboard but it is local only, or is it?
The Controls are good and the sounds were nice.
Would be cool if the last name entered for the leaderboard would stay until changed. Also make the submit of score optional.
Thanks for the feedback! While the leaderboard is offline, theoretically I could update the game and add support for online leaderboards/persistent name saving/etc though I have to weigh if that effort is worth it lol. Thanks for playing!