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Dice Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #2 | 3.250 | 3.250 |
Audio | #3 | 2.500 | 2.500 |
Art | #3 | 3.250 | 3.250 |
Game Design | #4 | 3.500 | 3.500 |
Overall | #4 | 3.500 | 3.500 |
Narrative/Mood | #6 | 1.750 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nicely done. Loved that you could customize your loadout. The abilities are where this game shined. I really liked the variety of abilities you could get and how that gave you more options on things.
If I had to nitpick I would bring up 2 things. The lack of tutorial of guidance at the beginning made it tough to pick up and understand what to do at first. I appreciated the write up underneath the game for that same reason.
The second is while I think this is replayable, I think that the pure rng for choosing moves makes it difficult to want to replay because a decent run can end so suddenly through no fault of the player. This is for sure a personal preference though, it just felt to me unfair that I couldn't give more of an input during a fight. This purely rng combat also makes positioning arbitrary. Despite the grid and large map, there isn't really a reason to use the space or to move once you're in range. You can stand still and reroll and just hope for the best. This does add weight to your load out, but I think there is something missing that could give strategic options during encounters.
That all being said, this was very nicely done. Loved the names (my dice was Gandalf) and I liked the dice color customization. The abilities were cool and satisfying to unlock when you finally raised enough money and the presentation is very nice. Good job!
Looked nice and a fun simple idea.
I was a bit los to what was happening. So some text explaining that might have helped.