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bei

53
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11
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12
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A member registered Dec 25, 2020 · View creator page →

Creator of

Recent community posts

I like how it looks and the fast phase is nice, Had a bit trouble and still dont know what to do, feels like i just die after a few enemies but dont know why,

The music is super nice.

Had some bug with the reply button stop working. aslo i dint see it in the begining but had to reload the game  a few times before i noticed the button

This could be a nice childs game, but its a bit to difficult.

Nice game, had a bit of trouble with the controlls but it looked nice

its designer by my son and hes 6 years old. I just coded what he said. 

not sure but a quick search seems to indicate that it’s itch or godot that needs a chromium browser. 

only got 2 stars so guess your not so proud of me. 

But it’s a nice game for the amount of time you spent on it.

Looked nice and a fun simple idea.

I was a bit los to what was happening. So some text explaining that might have helped. 

Nice game. liked the art and idea.

Found the controls a bit slippery and it was hard to jump close to edges.

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Very nice art.

I had some issue with the controls that you could only shot fireballs forward and not backward. if i press left the character will auto look right again and moving left and fire still shoot the fireball right.

In one place i fell down and hit the wall on my way down. then i got stuck in a loop spawning on the wall and falling. took some time to jump back up on the wall again and got plenty of cure cards.

Also i had a bit of hard time figure out what card to use as most of the focus in a platformer is on the level itself. 

Nice puzzles and a fun game to play.

Only issue i had was that the bouncing balls was hard to bounce as i wanted.

Fun idea. Had some issue with the players collider got stuck when trying to jump between blocks.

Think that might have been a good idea or have the forms on separate keys.

It looked nice, but to be honest I didn't see much more than the menu wit the math while playing

Very nice puzzles.

Not sure if its intended but never noticed that the bats moved. they where just still. 

Very nice atmosphere. And with more work this could be a fun game. Would need some way to guide the player where to go and so.

Thanks for your feedback. 

The CTRL was not intended. You can shoot using mouse button also if CTRL doesn't work.

Nice game. 

Just one some more levels.

it’s my plan to expand on this. Probably not hordes of enemies, but there will be other challenges planed. 

I never intended to do an action RPG or an arcade shooter.

It was limited time and I had to cut out a lot of features for this. That's the reason why the status is prototype.

And I'm going to add a setting to turn of the postprocess. 

I have many of those things in the backlog. 

Might add looting things in the future.

That's planed for the future. But there are other stuff that needs to be done before I can add it the way I want it.

Nice work.

Would like to see what this leads to in the future. 

There where some areas where you couldn't place tiles not sure if its intended or not but my guess is that its invisible UI over it.  

also when moving the camera you lost the selected tile

I liked the art. 

Had a few of the bugs that where mentioned below

Nice idea.

Maybe you shouldn't let the player change direction but let the happen when he bounce into stuff.

Very nice music and polish 

My biggest issue was that I had trouble controlling the thing as my mind wanted to use WASD to move instead of just AD.

Nice idea and fun, I like the polish of the game.

When I miss clicked the color I always also clicked on the third one right after as so always got double time penalty.

 Got to Tritanopia

Yes, thats not done, got alot of ideas for for that, time just run out this month.

Thanks

We added a hint section on the games main page here on itch

Can add it for Mac when voting is over if you want to try it.

Nice level design 

Its a bit hard to see where your heading while moving downwards on the screen as most of the map is on top.

I liked this game alot.

Not sure if i was to fast or what but the first two times i only got the WASD and space to sprint message. never got the other to instructions. so i had no clue what to do when i headed out to the forest.

I had people walking on the side walk in one build. But removed it as it was hard to get to the fire without driving over people on the way there. If I ever work on this game again I might add it again. 

I added feedback when hitting the fire. But for some reason it’s not visible in the built software. Just when running from inside unity. Never figured out that bug

I liked your levels a lot. I did cheat a bit jumping on the walls up.

Had a glitch on the second level where I guess your supposed to jump down to a platform you cant see. but I fall straight trough it and got stop in fall that never ended and had to restart the level.

Nice platformer, a bit hard for me maybe, died a few time over before I got past the first jump.

Never got passed 4 or 5th screen. the one where you jump on walls up and have pointy things in the roof.

Also didn't figure out what you do with the throwing stars. but I get that's a bit further into the game.

Great job. 

Some score or something would be nice, didn't really know what to do at all when I started.

Fun game. I started to go backwards in levels instead, but didnt find a way to get passed the level with the falling block, think it was level -2