Play Captains of Woe (DEMO)
Captains of Woe Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #1 | 4.000 | 4.000 |
Audio | #1 | 4.000 | 4.000 |
Narrative/Mood | #2 | 3.333 | 3.333 |
Overall | #4 | 3.333 | 3.333 |
Game Design | #5 | 2.667 | 2.667 |
Polish | #5 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game so far! I like the characters and their animations. The voice at the start screen is a nice touch.
I had some issues with the controls. I wanted my player to move relative to the camera, instead of relative to which way they were facing. I ended up facing the camera and walking backwards quite a lot.
The monsters are pretty cool and wow there are a lot of different ones! I could tell the bigger ones were definitely taking more hits to bring down, and breaking up my health bar quite a bit.
Does the knight attack a bit faster than the princess? It felt easier to defeat enemies with the knight for some reason.
Thank you for showing us what you’ve accomplished, I’m looking forward to seeing more.
Thanks for the feedback.
Nice work! I couldn't reach level 2 but I will keep trying.
At first I thought the game didn't work. It was because it was actually been downloaded. While it was downloading, I only saw a black screen without a bar or a loading message (the total download took 40s). My advice for you, is to include an initial loader, even if it's simple. It's better than nothing ;)
Good to know, thanks. It does have a loading screen, but webgl doesn't play nice with asynchronous scene loading, which I can only try and have it work sometimes to progress the loading bar. Will examine alternative ways to display loading progress in the future.