Great, glad you had fun. When you retreat to base, it will save your progress for money, parts, and machine and character levels, so when you retry a level, it should be easier, also if you make enough money, the new recruits can really help out. There are 2 levels, each with about 13 rounds each.
I can see that. I had to cut back the scope on the base part and it wasn't really finished by the time I finished tutorial, and didn't have time to add some parts into the tutorial explaining how the base scene worked.
Played it until level 25. had 40k budget by then. Interesting concept, but found it a bit easy to fool the AI by bidding on the same one it was trying to bid on wait until near end, bid on it, while I have any other hire beating against their wall or whatever and win because they have no defenders.
Good to know, thanks. It does have a loading screen, but webgl doesn't play nice with asynchronous scene loading, which I can only try and have it work sometimes to progress the loading bar. Will examine alternative ways to display loading progress in the future.