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Calcoa Mara

30
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A member registered Nov 14, 2021 · View creator page →

Creator of

Recent community posts

Thanks for feedback. The jump actually does have increased fall gravity, as opposed to initial jump, because the original jumping was way more floaty, but more can be done to polish it of course. I would love to add enemies and more content, like props and decor etc., story elements, and decals, and pickups added to secret things, with a satisfying sfx to go with it, :)

Thanks for feedback, I am uploading a new build tonight, which should alleviate many of the aiming problems.

Thanks for feedback. I made a couple changes. I added a skip scene button for those who don't want to watch them, and slightly changed the way characters rotate, so aiming is a little easier/intuitive. I will work on camera next, I have a test I am still tweaking where it uses a pov for aim parameter instead of the 3 orbitals characters currently have. Have fun. And if you want me to let you know when I finish the camera to try passing it again, let me know.

Thanks for feedback, I agree. World is bare but that was unintentional as I would have liked to fill it out with more props and enemies.

absolutely correct, I had planned to add much more content but ran out of time, still built out the floor and walls just in case, but ultimately only got to add so much and before I knew it, time was gone xD. I agree with controls, I had trouble with it, and had to get it to a "good enough" point. If I had more time, the hope would be to better refine camera and be able to click on targets or at least face where mouse clicks to attack, something to better aim. Thanks for feedback!

Almost forgot, feature added to speed up the game, can toggle single double and triple speeds now.

Thanks sooo much, I appreciate the feedback!

Thanks for feedback!

Great, glad you had fun. When you retreat to base, it will save your progress for money, parts, and machine and character levels, so when you retry a level, it should be easier, also if you make enough money, the new recruits can really help out. There are 2 levels, each with about 13 rounds each.

I can see that. I had to cut back the scope on the base part and it wasn't really finished by the time I finished tutorial, and didn't have time to add some parts into the tutorial explaining how the base scene worked.

Played it until level 25. had 40k budget by then. Interesting concept, but found it a bit easy to fool the AI by bidding on the same one it was trying to bid on wait until near end, bid on it, while I have any other hire beating against their wall or whatever and win because they have no defenders.

Thanks so much!

Thanks for playing.

Awww thanks for the comment. Hint: wind scrolls will knock that over

Aww that is soo sweet, thanks for the comment!

Awesome, thanks, :)

Thanks! I am glad you enjoyed it. 

Thanks. Yes, the scrolls were the "one time use" part of the theme, as were the obstacles.

Awww thanks, that is kind.

Thanks for comment! I am sorry you experienced a bug. 

Thanks so much! You commented on a lot and I agree.

Thanks for the feedback. Much appreciated!

Thanks for the feedback.

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Thanks for the feedback, much appreciated.

There is a logo video that might need to download, because of the browser playable version. Please try again, might be a cache issue

Thanks for the feedback.

Good to know, thanks. It does have a loading screen, but webgl doesn't play nice with asynchronous scene loading, which I can only try and have it work sometimes to progress the loading bar. Will examine alternative ways to display loading progress in the future.

Thanks for trying out this 0.1 build. Going to upload Build 0.2 soon.

Thanks for the feedback!

Thanks so much for the feedback!