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Yarrrtillery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 3.600 | 3.600 |
Audio | #3 | 3.000 | 3.000 |
Art | #3 | 3.600 | 3.600 |
Game Design | #3 | 3.000 | 3.000 |
Polish | #3 | 3.000 | 3.000 |
Narrative/Mood | #4 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The models and animations are cute. I like the monkey and the little parrot. I was able to play the single player mode to both win and lose.
I can see this being a fun and hectic party game if the multiplayer was transitioned into real time. As a turn-based game, there isn’t a whole lot of strategy involved: try your best to hit the target and hope the opponent misses. With real-time, the strategy of which cannon you pick or if you stand close to an easy target can lead to time-saves.
I had fun playing. Thank you for making it.
Thanks for the feedback and for playing our game!
The real time idea is great, that sounds like a much more fun game!
I also agree that there isn't much strategy involved, but a little. In the early game it is probably much better to repair targets as soon as they are hit. In the end game it might not be though. If your opponent is close to sinking but have no targets down, you might be better off shooting at them than repairing your boat.
A hidden feature in the game is that you can knock your opponents out, which interrupts their target repairing. They stay knockad out for quite a few turns and if all opponents are knocked out you win. Hitting a pirate with a cannonball isn't easy though.
Nice idea for a small multiplayer game.
I don't have anyone to test at the moment but will in a few days and/or on the Zacks stream.
However. Good work so far :)
I really like the art style of this game! Nice work guys!