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(+2)

Thanks for the feedback and for playing our game!

The real time idea is great, that sounds like a much more fun game!

I also agree that there isn't much strategy involved, but a little. In the early game it is probably much better to repair targets as soon as they are hit. In the end game it might not be though. If your opponent is close to sinking but have no targets down, you might be better off shooting at them than repairing your boat. 

A hidden feature in the game is that you can knock your opponents out, which interrupts their target repairing. They stay knockad out for quite a few turns and if all opponents are knocked out you win. Hitting a pirate with a cannonball isn't easy though.