Play game
Simplicity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.333 | 4.333 |
Game Design | #1 | 4.000 | 4.000 |
Art | #1 | 4.000 | 4.000 |
Polish | #1 | 3.667 | 3.667 |
Audio | #2 | 2.333 | 2.333 |
Narrative/Mood | #3 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you part of the Game Dev Field Guide Community?
Yes
Leave a comment
Log in with itch.io to leave a comment.
Comments
Like the others, would have loved to have a par or a 1/2/3 star system to know if I got a good score or not. A nice game though, meets the Simplicity theme well, and well polished!
The concept is cool, and it looks and feels great to interact with. The point system let's you try over and over again to work your way to finishing a level, which is probably a good thing. That way you don't get stuck. It would be nice to know the par for a level though, to see if I figured out the optimal solution. Often times it felt like most of the blocks went down to 10 a few moves before I finished the levels.
Nice little puzzle game! I think it's very clever, while having some interesting possibilities. One idea that comes to mind to mix things up is spaces that you have to avoid or certain blocks that can't touch each other.
Great job on your first Godot game! I think the menus and everything looks really quite polished for a game jam game. And I think that it's really cool that you made a Random mode.
One thing I didn't like was in tutorial 5 with the blocks that were in your way and would disappear, I think it would be nice to somehow indicate that they are blocks that will behave that way. With the next tutorial, it was unclear to me whether or not I should expect the obstacle blocks to disappear after I moved a bit.
This is a perfect game for a leaderboard, or maybe just showing the max possible score? Or some score thresholds for 1, 2, or 3 stars or something.