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Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
Great entry, thanks for submitting it.
I thought the concept was good and it was executed pretty well. It was certainly frantic and im glad you added the sensitivity option because i was _not_ good at it on the default one. I think the idea of seperating it into two stages fit the theme pretty well, i just wish i had more time to make nicer stacks. However, this made me realise on my subsequent playthoughs that i had to be smarter with my initial stacking, rather than just piling everything up into the middle.
I think the art style looks very pleasnt and everthing works well together.
I look forward to seeing how this progresses, great job!
Hi! This was very encouraging to read, thanks for taking the time to play my game and understanding it!
I was definitely thinking of adding some "specific combos" at some point (by pressing P, you should see an empty menu on the left, which much like the one you would get at a sushi place, would in this case specific combos of ingredients), but I ended up running out of time and decided to focus on the main mechanics instead.
Again, thank you for playing! All the best :)
Hey I figured the primary mechanic is drag and drop and the progression is to meet the quota, but what is the secondary mechanic ðŸ«
Hi, thanks for checking my game!
The secondary mechanic is stacking sushi, which makes scoring more effective, and allows you to keep your table cleaner.
Makes sense. Thanks for explaining.