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A jam submission

EndorphinView game page

A game about laughing (and the lack of)
Submitted by bitbrain — 44 minutes, 25 seconds before the deadline
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Endorphin's itch.io page

Results

CriteriaRankScore*Raw Score
Well-rounded#14.0004.000
Completion#54.0004.000
Adherence to the theme#83.8333.833
Innovation#83.3333.333
Gameplay#113.0003.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Details
bitbrain aka Miguel

How To Play
WASD, Controller or mouse to move
Collect yellow emotions to win
Avoid blue emotions

GDL DIversifiers

Purpose of Play - Your game is built just to be fun!

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Comments

Submitted(+1)

Nice game concept with a rather good execution, and a very creative interpretation of the theme.

I do have a couple of gripes with it.

Firstly, there’s not much feedback to indicate progression towards accomplishing the objective - pretty much meaning that releasing the good endorphins in the game doesn’t really cause those same juicy endorphins in real life (ludonarrative dissonance moment 🙃). This also makes completing the game feel a bit less satisfying, because the end just kinda happens out of the blue, seemingly arbitrarily, with a reaction of “huh looks like that was the last one” rather than a feeling of satisfaction.

Secondly, I’m not too keen on the two dead ends in the level, mostly because getting cornered in them whilst looking for the yellow endorphins which spawn in them feels a bit cheap. This is especially problematic with the lower dead end (the longer one). When the yellow endorphins spawn there, the only thing which indicates that they’re possibly down there is the lack of yellow endorphins elsewhere - but even then, they might not necessarily be down there (making going down there an unnecessarily risk). And when going down there, it’s incredibly easy to get cornered by the blue endorphins without any means of escape. Sure, there is the strategy of ‘luring the blue endorphins far away and then try to outrun them in and out before they can corner you’, but that’s working on the theory that there won’t be any more blue endorphins spawning in whilst one tries pulling off this maneuver. However, the feeling of being pretty much required to tank a hit in this situation, regardless of one’s best efforts, does feel somewhat frustrating.

That said, still an amazing game overall.

Submitted

Brilliant for a solo submission. I love the concept and the visual style. It is nice to have quite a serious, calm, almost sombre approach to the theme. I think it would help to have more of the events and interactions accompanied by sound (UI button highlights and presses, depositing the endorphins at the receptors, player movement, endorphins spawning off-screen etc) and the glitchy-ness of the sounds feels like a bug at times, rather than a stylistic choice. That said, the overall aesthetic was beautiful and I was well engaged by the gameplay, and managed to complete the game without getting bored. Great job!

Submitted

very cool concept, the art direction is really great!

I like it, the atmosphere and ambience allow a certain feeling  of mystery to an otherwise inconspicuous area

(+1)

An interesting take, was cool to see it being made over 48 hours.

Submitted(+2)

Love the idea, game is well rounded altho would love to have more to do (maybe more maps/bigger map of brain).