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VerzatileDev

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A member registered Sep 15, 2021 · View creator page →

Creator of

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Good stuff, a lot of people pirate this, but trust me the paid version offers a lot more. Absolutly lvoe it

Top half of the buttons have been addressed based on Reddit Feedback, now including the buttons that were left out previously

No worries, hope you enjoy and if you don't mind feel free to give a shoutout helps me a lot <3 . Have a good one!

Amazing changes, it has always been difficult to find the Game Jams or occasionally creators with the search bar. Thank you for the changes and looking forward to more changes. 

Of course my guy, though if you can attribute my asset ( Meaning Reference me ) I don't nessecarily force it, but it helps me gain a following so I can make more free assets.

Otherwise feel free to use it <3 

Made a curors pack for the development or projects of Games, web and more.

Offering animatable parts and variety of tools to your own preffered arsenal of ideas.

Spritesheets, Individual parts and additionally an .SVG / PNG formats.


Get it here https://verzatiledev.itch.io/ui-cursors 


nice

Hi,

Made a new User interface asset featuring controllers of ps4 and xbox one. This is good for developing game menus or interactibility with animatable parts.

You can do a preview in the settings menu for example settings keys, or using the preview image to showCase what each button does within your game.


As an example here are some images of the asset itself: 




These are free for you to use with attribtion to me, though alternatively you can always support me and get the SVG format to change it to your liking including colors. 

Get it here < https://verzatiledev.itch.io/ui-controller-keys-v3 > 

I might in the near-future Rework these Assets, I think I will leave in the previous version if that does happen!

Feel free to give me feedback! I do think that the back of the cards might need some modifications they are way to light red for what the rest of the deck reprsents.

(1 edit)

Please do let me know of feedback or changes and etc.

- Ps. The Wording on each controller has to be added by the user themselves and is not available within the package. Duo to copyright to the name and the use of other does not make sense, the whole idea of the asset is to help others make games, test and even use it for testing purposes. 

Yes!

Sure thing boss!


The following asset offers you a chance to start your journey in defending the lands of your ancestors from a robot invasion.

Or alternativley have your chance to use them against other player with 2 different varieties of color and selection of bullets shot.


Summary:

Png

2 types of colored Turretss with Platforms.

Variety of bullets

White line representing how strong the followingn turret is the further back the strong it would be!


The ideas are endless enjoy!!

Link " TO The Asset "

https://verzatiledev.itch.io/snails 

Slow to finish your project no worries do I got a slow snail with variety for youu!

- Offers 4 types of snails with (Colors)

- Modifiable Eyes

- and other parts


- Can additionally be animated.

Enjoy ! <3 

They are in a Spritesheet format, Unsliced as full image of all  in 1. 

Size of the Sheets: 256x512 , 2560x 5120 , 1080 x 2160 . 

If there is a specific requirement I can add that in, do let me know.

Regards,

Verz.

Still good

These changes are a lifetime improvement and an ease of use for each user playing it. However, there seems to be no music and audio for the UI.

- If possible in HTML make the Quit button go back to the main menu, from where. 

Keep up the good work!

Awesome!

An absolute Banger, keep it up!

(1 edit)

As the game has improved a lot in its segnificant design, I truely would address the Menu slightly as far as the back button is conserned. In UI design there is sort of an expectation to locate the button in a place it was previously as for example indicate to the images below it might reduce the ease of access for some users or potentially expand the irritation towards it. The settings panel on the other hand is masterfully crafted and I truely like the font that it is resembled in. 

- 2 -

Tweaking the gameplay and reducing the spawn rates of the bubbles was an amazing addition to the game as it has made it viable to read the indicators of the next rocket colour and avoids the need to spam the rockets to approach victory. Though I would like to express the requirement to indicate sounds that seem to be absent in the following Version 0.4A, when loading up the game and to the game the first sound heard is when the rocket is being launched this may seem odd to the user in specifically suggesting that the game or they might be having audio issssues. Bubble spawing is finely tuned like a fiddle in an orchastra, which improves the replayability quite a lot. 

- 1 -

An absolute Banger! 

The improvements to the pause menu are fantastic; I love the changes. However, the gameplay tab in the options panel is currently empty, and the controls page back button goes directly to the main menu instead of going back one page. Despite these areas listed, the ehancement improve segnificantly!

(1 edit)

The game is graphically stunning with an interesting premise that's engaging to play. However, it's hard to visualize the next color of the rocket due to noisy action above, and overlapping particles interfere with fast gameplay and visual appeal. Overall, the immersive graphics and unique idea make it a captivating experience., Interested in seeing more of this type of content awesome work!

Yeah no way I can top these :D damn nice work

(1 edit)

If there are any changed required or questions please reffer to the Licence agreement page to contact, or leave feedback under the comment section. 

Nice!

Take a look into this manual https://docs.unity3d.com/Manual/SpriteEditor.html, I think the issue you are facing is actually because your Spritesheet is selected as " Single ", but it should be " multiple" . Clikc on the sprite -> Find inspector usually top right -> see Sprite Mode -> Select multiple   Introduction to Sprite Animations - Unity Learn

(1 edit)

oh, apologies It never has showed up before on any of the assets so I always added them randomly if I remembered to do so. Thanks for the notice didn't even realize I guess it was fixed at some point.  I have now just removed all of them, for that reason on them never appearing on the page is one of the reasons I made the license page in the first place.

Yeah that answer it, apologies at the time I wrote it I was really tired and having to speak 3 languages it sometimes changes my expression in a way that it makes it hard to read.

There should be a reminder about the jam ending on e-mail if I remember correctly. Sometimes people make games or assets in jams and life hits them or they just are not happy what they have made and thanks to that they have not submitted. I do know that developers are simple if there is an insentive to get something they are more likely to join and submit, maybe even if its just 5 dollars or recoqnition on social media or anything alike that, a good name for the jam.

You can also if I'm not wrong directly press on the user and message them through email (At least you could a year ago not sure now).  


I have as well joined multiple jams made and focused on games, but just didnt like it so I ended up not submitting because I just felt bad submitting it, I think its fine. 3 Developers are already a huge sum I have seen a lot with nothing.

As I understand I won't be able to do existing assets ? - I'd be up to make more assets just depends on the per say theme and I'm not entierly sure what i'm doing but somehow I manage to make them :D

Also interesting jam!

Link -> https://verzatiledev.itch.io/ui-pixel-icons

The following asset is my first attempt at making pixel art user interface icons that can be used within rpg games or pixel art thriven games, menus, gameplay and more.


Awesome!

Damn its been 2 years since I told myself to do the kofi site 😅I should get at it, it be interesting to showcase how I make these assets from start to finish and all the faliures I go through before it comes out.

This is really for the moderator to respond, but as far as I know of there really aren't any sponsorship content your best bet is to try doing that type of thing through patreon access and linking itchio account with it.

As far as bundles go such as co-op bundles your best course of action is to join the itchio discord channel and look for " Join a bundle " and ask there for people to add you to the bundle, or you can always take a look at  " games jams " https://itch.io/jams  where occasionally a few users host a game jam where you submit your game or assets and they will make that into a bundle format.

I think the best thing to have is References. The better they are the easier it is to make it and of course practise and patience.

I'd recommend JDSherbet, he does amazing work and has effective communication and doesn't leave you hanging.