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Hooded Hooligans's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.025 | 4.500 |
Innovation | #2 | 3.801 | 4.250 |
Completion | #2 | 4.249 | 4.750 |
Well-rounded | #6 | 3.578 | 4.000 |
Adherence to the theme | #11 | 3.578 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Details
Chraim: Music and VFX
DznEggs4Keira: Programmer
Goodland : 3d art - all the characters and some props
JINX - 2d concept: visualization/ui/art/music
Kaastronaut : 2d art assets
Sabillafae: 3d art, modeling, level design
Soleetje : narrative and writing
Stephramos: ui and background characters
Strakkax: narrative and writing
Mr. Picklebum - Programmer, Technical game designer and animation.
Team URL
https://globalgamejam.org/games/2024/hooded-hooligans-4
How To Play
3 PLAYERS REQUIRED
Player 1
AD - left right
W - Jump
Player 2
JL - Left right
I - Jump
Player 3
Left-Arrow/Right-Arrow - left right
Up-Arrow - Jump
Install Instructions
1. Download .rar file
2. Extract .rar
3. run .exe
GDL DIversifiers
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Comments
fun as hell. i did the game with my team and we absolutely loved it. The only issue that we have is that sometime is not clear where you can land. The head are sometime sloppy. The introduction was also very funny : "to assert domminance" make me laugh real hard. Nice job here!
I don't feel able to rate the game as I am not able to play it as intended, but I have some comments:
I love the introduction sequence, it sets the narrative and explains what the player needs to do in an entertaining way, and provides a high level of polish for a jam game.
The visuals, too, show a high level of attention to detail and are impressive for a jam game.
Great music, reminds me of some cobald that I used to know...
Advice for getting more ratings and comments post-jam: web player compatible games always get more people to play them (I also suffered this jam from making a game in Unreal with no WebGL build, which always results in fewer people bothering to play). Multiplayer games suffer from fewer people being able to play them, again. Finally, why compress the build with WinRar when a zipped file will do? Many people will not want to have to have specific software downloaded in order to play your game. The less friction there is to someone trying your jam game, the more people will get to enjoy it.
From watching the post-jam stream, and from watching your YouTube video, I can see that you have a great game here, and it is a shame that I can't enjoy it directly until I can bother to download WinRar, and also get a couple of friends to try it with me.
That said, excellent work from everyone in your team!
Multiplayer game during a jam? Brave.
And actually delivering an incredibly well-polished experience at the end? Very impressive.
Excellent presentation, great premise, and seems like a very fun game overall!
I didn’t manage to fully experience the game myself (lacking the necessary additional people required), but this is a game I definitely do want to try out properly at some point.
Only minor nitpicks are the complete unskippableness of the cutscene (it is still an amazing cutscene, but it kinda hinders replayability if a player has seen it already) and the ominous red text complaining about video memory budget being exhausted (but then again, I suppose unreal do be like that sometimes).
But still, very impressive game.