I love the visuals and the music! I don't know if you watched the post-jam stream, but there was some weird pitching happening with the streamed audio, and the resulting lo-fi de-tuning effect on this game's soundtrack made it sound even better! I was a bit disappointed when I realised it wasn't meant to be like that, ha! The music would work even better if it looped seamlessly: currently the loop point seems a little abrupt and not clean. I would also want to hear more sound effects in general. Footsteps, environmental ambience, some UI acknowledgement of my clicks, etc. Also, I'm sure there was probably more game to the right of the knight, but I could not get the jester to move any further to the right no matter where I clicked. The aesthetics were a strength of this game, and it is always an achievement worth celebrating to finish a jam game in a short weekend. Well done!.
Play game
The Last Laugh or: How I Got Everyone to Chuckle at the King's Funeral's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the theme | #5 | 4.143 | 4.143 |
Well-rounded | #7 | 3.429 | 3.429 |
Innovation | #9 | 3.286 | 3.286 |
Completion | #10 | 3.286 | 3.286 |
Gameplay | #15 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Details
GameDevLondon - Team Two
Arda Kacar, Daisy Rodway, Alice Denyer, Soundtomb
How To Play
Click on the NPCs to move towards them, click on the visual cue to trigger the dialogue with that particular character. Click on the screen to move further if you don't see the next character in line.
GDL DIversifiers
Commercial Chops - Your game is made available to purchase before the end of the jam
Portfolio Power - Your game is built to power up to portfolios of everyone involved
Purpose of Play - Your game is built just to be fun!
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