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Buzzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #11 | 3.317 | 3.667 |
Overall | #12 | 2.487 | 2.750 |
Polish | #13 | 2.111 | 2.333 |
Fun | #13 | 2.010 | 2.222 |
Creativity | #14 | 2.513 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
Unusual but normal throughout gameplay. You spawn on an island, have to crush all pumpkins, and not get caught. Save earth?
Use the light (purple particle system) in the sky to guide your way. On last pumpkin, the scenario gets scarier. Sadly, I've recently discovered some flaws in this game after the deadline ... Not to worry, game is still completely playable.
What Assets did you use?
Audio - Audacity
Assets - Unity Asset Store
( https://assetstore.unity.com/packages/3d/characters/humanoids/rpg-skeleton-35463.
Images - Google Images / Paint.net
Game Created in Unity3D
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Comments
going in the water makes the controls stop working and I keep floating off into the distance
when the skeleton started chasing me I was thinking that this would be a lot scarier if there was like a limit to how much you can run
I do like the particle effects in the sky.
Also at the end, WAOWAOWAOWAOWAOWAOWAOWAOWAOWAOWAOWAOWAOWAOWAOWAOWAOWAOWAOWAOWAO
Yeah, walking in water is supposed to make you die, but it broke somehow. I might add more interactions in the future if this develops into something greater. This was my first game jam, so i might just ditch this creation and make another with sorta similar concepts. Glad you liked the game overall.
nice concept and I like the sky graphics. but it needs more challenge and maybe more pumpkins. I had to walk a lot
I walked on the ocean and a biiig cinematic played. Did I win? :D
Thanks for pointing that out, colliding with water or the enemy is supposed to be gameover. I messed up somewhere.
Man I was so scared. Finally finished it. Great game :)
Glad you enjoyed it! Bet you didn't expect the final effect when the 4th pumpkin was collected (The voiceover, darkening of the screen, enemy was placed near last pumpkin, the final sound).