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A jam submission

Path of PeeView game page

Submitted by kurilluk, deniszykov, Bonduel — 6 hours, 3 minutes before the deadline
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Path of Pee's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#143.4403.440
Controls#163.2003.200
Innovation#163.0403.040
Music & Sounds#232.8802.880
Fun#242.6802.680
Overall impression#262.9202.920
Visuals#302.7202.720

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It's really original and impressive for two people. But I really lacked the information about under what conditions the layout changes or if there are any rules at all. So, after a while it became just a random button clicker, but I understand that this isn't easy to figure out. It's actually a reason why our team didn't stick with a similar idea and instead moved to something else entirely. 

But overall, a very funny game to have. I had good fun for a couple of minutes.

Developer(+1)

Hi Dave, Thank you for playing the game! We're happy to hear that you had fun with it.

In the maze, there are two types of blocks: movable and fixed. Fixed blocks form a grid-like layout, while movable ones fill the gaps in between (similar to Bomberman). The movable maze blocks are moved based on shadows. Yes, the black squares are the shadows :) and they represent the passage of time. For the future, we could create smoother animations for the shadows (using real lights), where the shadows move with each step, but the objects shift only every five steps (as it works now). I hope this would make the mechanics clearer for players.

If a shadow covers an item or a movable wall, it can push it in its direction. There’s also a percentage value that defines the likelihood of objects moving. For later levels, this percentage should be reduced. Currently, it’s set to 80%. :)

Another idea to make the maze clearer is to increase the distance between fixed blocks. However, for the purpose of this GameJam, I thought a more chaotic maze would better align with the theme. Everything Changes feels more chaotic to me, but yes, there’s a clear system behind it, which we should strive to make more intuitive for players.

Thank you again for your feedback, Dave. I’d love to experiment more with this game, and your comments have highlighted some weak areas with interesting potential.

Hey, thanks for the game! Interesting take on the theme, it does take it literally by changing the layouts constantly! It’s quite fun i gotta say, you need to balance two thing at same while navigating the ever changing maze. However, the more you play the more you realize that moving becomes kinda pointless if the maze changes anyway, so it basically becomes a game of slot while collecting nearby resources. I know its not easy to make such a game in only two people, but personally if i tried to improve something, i would try to think of a way to give the player a bit more control Anyway, cool game :)

Developer

Thank you for your feedback and for playing the game! :) 

We have developed various parameters to control the difficulty of each level. For example, we adjust the number of generated movable walls and their probability of changing positions, as well as the number of generated items for each type in each level (e.g., drops, waterfalls). In the end, we decided to make the game more challenging—and sometimes unfair—to the player. Luck plays a significant role, and players might find themselves trapped if it isn’t on their side.

More control is a good idea. For instance, a system of collectible items could be a potential solution. If the player gets trapped, they could use these collected items to activate special mechanics.

The primary goal is to collect as many drinks (or "drops") as possible. Players must locate these in the level before they really need to pee ;) That’s why I don’t quite understand the suggestion that not moving is pointless. Also, keep in mind that the maze reorganizes itself based on player movement. Sometimes it’s actually beneficial to walk into walls to regenerate the maze layout. There is a system inside chaoss which can be recognized by player :) 

Could you please elaborate on your findings in more detail? We'd love to understand your perspective better. Thanks a lot.