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SCAJ's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #35 | 2.914 | 3.800 |
Audio | #37 | 2.608 | 3.400 |
Overall | #37 | 2.730 | 3.560 |
Overall | #42 | 2.761 | 3.600 |
Fun | #44 | 2.608 | 3.400 |
Visuals | #47 | 2.761 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really good game. It's simple and well executed. I liked that the ground shakes a little when you touch it.
Really good game. It's simple and well executed. I liked that the ground shakes a little when you touch it.
This was fun after I got the hang of it! Very simple concept and executed well. I really felt like a pro once I got deeper into it and really had to rapid fire click between both modes. Good game!
Its a great Idea, fun game. I liked how it looked, and controls are solid.
I had windows and download link is busted. i had to download both Linux and Windows version, and insert the .x86_64 file next to the windows Exe folder to run the game. you should fix that
I think a "Swap" and "Jump" sound would add a lot to the game. I recommend BFXR (https://www.bfxr.net/), a free program to make videogame sound effects, you should check it out.
The score is based on how many times you click, not on how many obstacles you get through.
A highscore System would really fit the game.
Overall, Good Job :D
feel free to check out my game
thank you
Also, I didn't catch what the problem with the Windows version was
the rar has a folder with only an EXE. To run the EXE, you need both the EXE AND the .x86_64 file from linux version in the same folder. If you don't have .x86_64 file, the game won't work
that's odd
I even tested it in a virtual machine, it worked fine
but I will fix it nonetheless, maybe it's because I embedded the pck file in the exe
Good iteration on flappy bird, loved that each colour felt distinct to play as beyond just the height (ie the different hold effects) though the red's hold effect got a bit annoying at points in my experience.
Yeah, I couldn't really come up with a good game design for the red color's hold mechanic