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A jam submission

SCAJView game page

Swap colors and jump, use floaty air control to time where you land.
Submitted by BenjaminKing 91 — 2 hours, 46 minutes before the deadline
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SCAJ's itch.io page

Results

CriteriaRankScore*Raw Score
Design#352.9143.800
Audio#372.6083.400
Overall#372.7303.560
Overall#422.7613.600
Fun#442.6083.400
Visuals#472.7613.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really good game. It's simple and well executed. I liked that the ground shakes a little when you touch it.

Submitted

Really good game. It's simple and well executed. I liked that the ground shakes a little when you touch it.

Submitted

This was fun after I got the hang of it! Very simple concept and executed well. I really felt like a pro once I got deeper into it and really had to rapid fire click between both modes.  Good game!

Submitted(+1)

Its a great Idea, fun game. I liked how it looked, and controls are solid.

I had windows and download link is busted. i had  to download both Linux and Windows version, and insert the .x86_64 file next to the windows Exe folder to run the game. you should fix that

I think a "Swap" and "Jump" sound would add a lot to the game. I recommend BFXR (https://www.bfxr.net/), a free program to make videogame sound effects, you should check it out.

The score is based on how many times you click, not on how many obstacles you get through.

A highscore System would really fit the game.

Overall, Good Job :D

feel free to check out my game

Developer

thank you

Developer

Also, I didn't catch what the problem with the Windows version was

Submitted

the rar has a folder with only an EXE. To run the EXE, you need both the EXE AND the .x86_64 file from linux version in the same folder. If you don't have .x86_64 file, the game won't work

Developer

that's odd

I even tested it in a virtual machine, it worked fine

but I will fix it nonetheless, maybe it's because I embedded the pck file in the exe

Submitted

Good iteration on flappy bird, loved that each colour felt distinct to play as beyond just the height (ie the different hold effects) though the red's hold effect got a bit annoying at points in my experience.

Developer

Yeah, I couldn't really come up with a good game design for the red color's hold mechanic