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A member registered Oct 26, 2017 · View creator page →

Creator of

Recent community posts

Glad you enjoyed it :D Thanks for playing it!

Thanks for your feedback! I'm going to look into the things you mentioned! I'm glad you enjoyed it ☺️

Ohh wow, this is a great game! Really polished and good looking game :D  I loved the art and the music! It's catchy haha. Good job! The only thing we could ask for this game are more levels! :D

Hahaha thanks a lot! I´m happy you enjoyed the game! I played it myself another time and I get now what you mean by the ammo not decreasing! That mechanic works as intended, but it´s not really clear. The gun doesn´t decrease your ammo, but the shotgun and the minigun do. You can buy them and then equip them with the 2 (shotgun) and 3 (minigun) buttons. Thanks for the feedback.

Thanks for playing! Yeah it can be really easy or really hard... I balanced it a little, but it may need much more play testing and balancing... Thanks for the feedback!

Yeah me too! But I wanted to add some tower defense mechanic and I got a good excuse with this idea. I'm glad that you enjoyed it! Thank you for playing it

I finished it and really liked it. It is a cool concept that could develop into an interesting game, it reminded me a little of Faster Than Light, but with dogfights instead of the strategic combat it has. 

Haha! Thanks a lot! I'm glad you enjoyed it! :D

Thank you!

Yeah, a tutorial would be a nice addition! I should fix the HUD too, maybe that would help the game a little too, but I run out of time to make that improvement. Thank you for playing and for the feedback. Glad you had fun :D

I'm really glad that you enjoyed it! Thank you for playing! Strange thing what you tell me about the machine gun... Maybe you had no bullets? The shotgun and the machine gun, both consume bullets from the ammo pull that's displayed in the left corner (next to your points). I know it's not a very user fliendly HUD, but I run out of time before fixing it. 

It's a cool concept and it looks and feels good. I would limit the amount of times you can change the tiles, becouse it's easy to spam the tiles and leave the goal color to the end.

Really nice! It is a fun game. I liked the design of the mechanics, growing and jumping at the same time. If only there was a way to plan the level beforehand, like a minimap or something, it would be fairer for the player.... but I understand that the unfairness is on purpouse :D

Thanks for playing it, and for the feedback! I did it only as an exercise :D I'll keep posting all the course games, but I don't think I'm going to spend too much time in them after that haha.

Thank you! I really apreciate the feedback! I've known about that bug since the day I realeased it for the jam, but didn't have the time to fix it. I made version 1.3 where I kind of fixed it. You can try it if you like.

I am thinking about expanding on it more and have some ideas, maybe I will :D

Thank you for your feed back :D! Yeah, the spawning logic for the demon needs some re thinking haha. If you like, could you tell me a little about the glitches you experienced? That would be helpful!

thank you! :D

Helo, the pkg file is still missing! Please load it so I can play and rate your game :D


You are welcome to rate mine if you like too!

Haha yeah, I'm new to pixel art and it's my weakest point (until I get better, I hope). I'm really glad you like it. I'm planing on adding more levels and maybe other objects to interact with and a tutorial, when I have the time :D

I liked the graphics and the movement animations.   The background music is good, I would add some sounds to the enemies.

The movement mechanics are good, but as you can't see anything, it becomes frustrating too fast and finding the mirror becomes more a question of luck than ability. Maybe having a way of switching the lights of the maze on for a second or so, so you can have a glimpse of where you should go,?  Just an idea though.

Good game, congrats! :D

It plays well, but the jumping part is a little rough (I think the problem is that gravity is a little high, so you fall too fast and have little control).  I liked the music, and the visuals, but level design felt a little flat. That doesn't mean it isn't fun though :D 

It plays well, but the jumping part is a little rough (I think the problem is that gravity is a little high, so you fall too fast and have little control).  I liked the music, and the visuals, but level design felt a little flat. That doesn't mean it isn't fun though :D 

I liked the level design. Great tutorial! It seems easier than it really is, if you are not paying attention :D.  The movement mechanics feel just right. I would like more levels!

I liked the level design. Great tutorial! It seems easier than it really is, if you are not paying attention :D.  The movement mechanics feel just right. I would like more levels!

The movement and jumping mechanics feel great. And the visuals are good. I like the idea, I think that with better puzzles, it can do great.  I had fun playing it. Sound could also improve the experience.


Nice work, congrats! :D  

The movement and jumping mechanics feel great. And the visuals are good. I like the idea, I think that with better puzzles, it can do great.  I had fun playing it. Sound could also improve the experience.


Nice work, congrats! :D  

I'll have to make more, then :D Thanks!

Great game, the artstyle is nice too. I wish there were more levels, because I liked the ones you made.


The only problem I had was with aiming, maybe I had to adjust the sensitivity a little...

Really good game. It's simple and well executed. I liked that the ground shakes a little when you touch it.

Really good game. It's simple and well executed. I liked that the ground shakes a little when you touch it.

Really great puzzle game. The movement counter gives it a touch. The visuals are great too, and it's really fun.

Really great puzzle game. The movement counter gives it a touch. The visuals are great too, and it's really fun.

I liked the game, it's polished and well designed. The only thing I didn't like was the glow of the platforms, it tires my eyes a little haha. But it just a detail. Apart from that, great game! 

I liked the game, it's polished and well designed. The only thing I didn't like was the glow of the platforms, it tires my eyes a little haha. But it just a detail. Apart from that, great game! 

I didn't realize at first, that the game design was so cruel haha. I like it. I couldn't get past the first nightmare, I should keep trying... I think some collisions could be adjusted  little, to make it more fair, but I understand what you where going for. 

Congrats on your first game! 

I didn't realize at first, that the game design was so cruel haha. I like it. I couldn't get past the first nightmare, I should keep trying... I think some collisions could be adjusted  little, to make it more fair, but I understand what you where going for. 

Congrats on your first game! 

The idea is great. I think it has a lot of potential! The combat was ok  and once you get the pace of it, its satisfying! With better visuals, sound and a little more polish, it can be a great game to pass the time. Also, somebody mentioned a scoreboard, that also would be a nice addition.

The idea is great. I think it has a lot of potential! The combat was ok  and once you get the pace of it, its satisfying! With better visuals, sound and a little more polish, it can be a great game to pass the time. Also, somebody mentioned a scoreboard, that also would be a nice addition.

Well, I read other comments, so I'm not going to ask the same things again. I really liked the art of the game! Those menus look really cool. Can you tell me what is the idea that you had planed for this? 

Well, I read other comments, so I'm not going to ask the same things again. I really liked the art of the game! Those menus look really cool. Can you tell me what is the idea that you had planed for this?