nice idea but way to many bugs
Play game
Duality RPG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #27 | 3.056 | 3.056 |
Fun | #28 | 3.111 | 3.111 |
Overall | #31 | 3.111 | 3.111 |
Design | #31 | 3.111 | 3.111 |
Overall | #32 | 3.044 | 3.044 |
Visuals | #44 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
after clicking the 3rd red button i could suddenly walk over water and off screen. then the music and sound stopped. but before that it was fun.
Thematically this game fits perfectly!
I really liked the fun tones, the mechanic was nice to play with, and the fact that your rotational speed increased with time gave it more agency.
Well done!
The game is really fun, I enjoyed the controls a lot.
Its a pitty you couldn't add the win condition, even a simple "you win" with the same restart button would make it feel more complete.
It is original and daring ! I really appreciate that. I think a little tutorial or warm-up would help the player better to interact with the world and how to move and such. But I picked it up quickly. I think the next step if you want to continue this mechanic and game is to think on how to balance the enemies' movements with the player? Specially taht we have almost no control over the speed of the balls and sometimes it's inevitable to get hit by the bees. Really cool concept ! Cheers :)
Nice concept, the way the movement works can make for a very unique and interesting game. It felt a little slow to me though, there was a lot of downtime where all you were doing was waiting (like for the cloud to come over towards you). I also felt like the art was kind of all over the place, a lot of different assets and sprites that are not made for eachother. Nice concept though, keep up the good work!
Cool concept. Would love to see where you will take the project if you keep continuing to work on it. This might just be me, but i became a bit impatient with the perceived downtime while waiting for the rotation to line up and just generally moving through the map.
Totally agree with you. I'm considering shortening the distance between the balls and the time to rotate and add more interactions to the level, so the player would not get bored and impatient. I'm also considering how to add some interactions so it has to be done by two balls. I don't have time to polish this stuff up, but after the jam, I'll see what I can do with it! Thanks for playing it!
Great idea! I had fun, there wasn't any objection to the game, i take it you ran out of time? anyways i had the blast playing and it all looked good.
haha, i love the idea and I am sure it could lead to really funny and frustrating scenario.
Regarding that version of the game, I feel it lacks some kind of objective... right now i just go around and collect stuff which does not seem to do anything so as much as I had a little fun doing some dodgy moves around, i quickly ended up wondering why I should keep going around :)
My advice : add some skills, the are plenty movement modificators you could apply here, some dash, jumps, etc... some attacks maybe also
Anyway, good job and keep up :)
Very cute idea that was executed fairly well! Obviously if you wanted you could go a lot further with rotational movement, but this is pretty good strictly mechanically speaking. Some sounds were obnoxious though (namely the one when you step into the shallow water or whatever that was).
Leave a comment
Log in with itch.io to leave a comment.