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spoonsweet

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A member registered Apr 09, 2020 · View creator page →

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So I was close!
100%! The tails were great to experiment more and more. Changing the angles was great and added extra personalization

(it was him. he hit himself)

hehe good idea Josep Valls! I never considered a duck-cat before, there is definitely some future on this concept!

Let me know if you want to give it another go and want any hints (my devlog is taking days to be released unfortunately..)

Hehe oops! You might need to resit your exam next semester nickbdawg! Congratulations on getting the degree, I am sure you will have had some understanding of the curriculum to reach that stage :)

woohoo! Congratulations smartmagpie! (With a name like that it was obvious you would graduate)

Thanks for the support!

Hey Keltfire! Thanks for playing! Great to hear it all made sense in the end!

Hello 6Knowledge! Thanks for letting me know about this issue! I clicked to play now and this error shows up to me too! Very weird, seems to be fine yesterday I played again. I also refreshed 5-7 times before it allowed me to play... weird.

Thanks for persevering! I always struggle with this balance of providing just enough information and hints before revealing everything to the player with  these games. You are right, there were a couple of mental jumps needed for this, hopefully the visual feedback on what could be interacted was at least clear. Would love to hear any advice on what you may have added to achieve this from you as a fellow dev! One of the great advantages of jams like this is to have cool people play your games hehe.

(I did think of a "press for Tips" button. Maybe I could have written there some gibberish to give extra hints ?)

Nice game Sander! Loved the constant evolution of shapes and colours! I did have to stop after the 6th or 8th evolution I think. How many were there? Really nice rhythm with the repeating patterns!

thanks for pointing that out mooshroom!

It really is super valuable to receive such insights from players!

Good to know! 

No worries at all! These are all super minor things! The point it I love it and great work! Can't wait to see what more you make!

Such a nice duality between the two worlds! I probably spend so much time playing this (checking my last comment was 30 mins ago... ) the music, the pacing, the SFX. Instead of making 2 mechanics you made two games!
Stayed till the end to beat the boss. Congratulations on such a cool experience!

XD

loved the whole laser vibe, and really enjoyed the devlog! (hope to manage to get my own out soon)

The moving lasers were always catching me off guard, really appreciated the SFX and the particle effects, made me smile in my own failures. At some point even the music gave up on me dying all the time and stopped.


I'm going to sleep now and my brain will have the "pew-choof" on repeat with little squares trailing off

Great to see your work again Keltfire! Great work on this one, solid gameplay with many options to adapt your strategy! The tooltips were very helpful especially how to cancel an attack, and how much damage things did. Very promising!

such a hilarious game, the wiki page got me laughing from the start!

Loved your implementation of it, the flavour enemy text, the choices that felt limiting at times, but managed to in a way portray the essence of the original game perfectly! The losing screen also made me smile :)
Uranium guy was my favourite so far to fight against, with the flavour text and the fact he would kill himself even at ties. Will definitely come play this again with friends this weekend!

Hehe great to hear Minjutin! Thanks for playing along! OH WOW lol, lucky you! You didn't guess, you probably have a natural feline instinct that led you to identify them hehe.


If you managed to get the degree I would hope it all made sense (otherwise you are de-crediting our established educational systems and have to resit the exam)

Hehe official certification! Hopefully this will help other aspiring scholars of the Litterary arts as well to try!

Great to hear GameFavorites! PS: you really outdid yourself with the storytelling this year XD

Hey Hermes! Thank you for all the support!!

Hehe thhats great to hear you persevered! What was the part you had to get through before you could connect everything?

Hey Dev Pirates! Thanks for playing! Woohoo! Glad to hear you enjoyed it and thanks for the support! I absolutely loved playing your game, your usage of colour this year is so cool! Great to see you trying out another genre so successfully!

Hey Mooshroom! Thanks for playing!

Congratulations on your degree! You figured it out! What made the click for you to connect everything?

man the art is amazing! I love how the ghost sprites fade in and out, move through walls and are sort of visible. The SFX, the jump scares! THE COZY ROOMS I MEAN WOW! I want to live there if it wasn't for the ghosts (great design on their faces as well!)

Love the colours on the sprites the blue and brown blend beautifully! And ofcourse the story, so cool to see you branch to a new franchise this GDKO! And use colour! 

Constantly adding new ways to use your power as the story progresses was great to see. 

Unfortunately the game crashed for me many times so I wasn't able to reach to the end. Some things if you want to consider: perhaps increasing the radius of your psychic power to catch objects a bit further (I was spamming untop of the book the pshyc button but nothing, had to move around and around and try, and that meant the ghost would get me). Same with finding the hidden objects or worse, repelling the ghost :D

such a stressful job! Loved the tutorial slides, the visuals and the stress indicators (screenshake and colours etc)

but what I absolutely adored was the physics system allowing me to grab a big box and push the produce through in one swoop! I felt so smart hehe

Great implementation of the break as a shop mechanic and your constant "risk vs reward" debate. Amazing game

Are you crazy man? How did you come up with all these systems? I am sick of all the spinning, and each obstacle you threw my way kept me wanting to try even more! I was so close to giving up ALL THE TIME! But then you had a new way to interact with the game I was even more hooked!
I had to stop on that winding path that I had to screw in 3-4  bulbs at the start to turn (Another genius interaction!!!) but then I reached the end, admittedly after taking my (spoon)sweet time, and the door was closed... that was my final moment :D Let me know if there is more or if someone actually streamed the next puzzles! Amazing game!

Agreed! Such an elegant mechanic and seamless transition from tutorial to main game! Very creative usage of shapes and level design combinations!

Another great game from you Loten! Super fun to play, really nice using Calculus to squash stuff! Very nicely executed, with unique art and fun jokes. Went for the book deck, will now explore the poison one.

So cool to see you here on GDKO! Was so surprised to see another math game and then to realize it was from you hehe

A great math battle, really enjoyed the puns, loved the idea of limited numbers on the calculator

Hey Sourabhk, thanks for playing! 

You get the degree once you unlock the shiny green button, and then completing the calculations by dragging the (hidden) cats on the left.

Even more congratulations for doing everything! This is a huge feat! Good tactic, future rounds are always useful to improve on stuff! Good luck and well done!

hehe loved it! Wanted to see if I could croak, divert their aim, then jump away (didn't work super well).
Art just on the last day? Looks super consistent to me hehe

i fed so many frogs to these Herons! I did feel an improvement after the 20th time but still I agree, it does feel a bit too hard. Don't get me wrong, I love the fact Herons attack when you make a noise, its great! But perhaps lowering their hearing area and/or attack area.

Love the artstyle on this! The eyes, the ending screens, very nice! In terms of the Jam, I think the two mechanics fit nicely!

Very cool artstyle! Did you do it yourself? It fits the world nicely! Maybe you want to guide us what the core and secondary mechanic are?

Agreed, its cool you show the enemy HP only when we are close. Perhaps think about the damage and healthbars relation, it felt like a long fight of just spamming buttons, but I assume this is still a prototype, so well done!

Super cool! Great to see your work again Halfsmore! Very cool and spooky vibe, would definitely like to see more of this!

Hey Steven! Thanks for the support and the suggestions! I hope to spend some time to update the page!

SPEEDMAXING WATCH ME BLAZE THROUGH THE AIR!

Loved how the events kept getting harder and harder, yet you could absolutely evolve the dude. I even ran faster than the camera at one point. 

Great work on the rings, a nice touch of creativity. And so polished to be able to see what each ring does by scrolling over once purchased!

couldn't have said it better! Sir Spectacles becomes an old time classic with another solid installation! 

The cartoon running and jumping was my favourite. So cool to see how different people approach the tasks!

So cool and silly! The fact that the dummy just dances and swings arms around is so cool!
I kept playing again and again. 

I might not win GDKO, but eat my dust!

Agreed! I also would have loved a faster menu navigation. 

32870 was my first time score. Took me a while to figure out how to run (didn't read hehe) but the animations... WOW!

The animations and world building is amazing!
I am so impressed with your work! Fantastic selection of games, brilliantly implemented!

Seeing the comments, I am obligated to say audio was great for me :D The flying monster knife throw was so well designed, its a close favourite after the running and jumping tasks.

(that skelly boi sure has a great cardiovascular system!)

Loved the whole random vibe with the hand drawn icons hehe. Sick music selection, matches well

Nice reversal of the idea, and great selection of events! The one with the shooting and the skating one kept being weird in fullscreen for me, might need a new laptop.

Great set of events! Loved how they were all according to your previous work and style! All very polished.

I also loved the progression between the three tasks.
So cool you have the time to actively work on GKDO this year! Your commitment to the rules is amazing, I should have not wasted time around with SFX either, maybe could have made a more solid game hehe

you got me good Malek!
Great work! Some of the endings do fit similar criteria I should have safeguarded against hehe

Indeed, you are right, reusing the Septembit assets to fit the narrative I wished to convey