So I was close!
100%! The tails were great to experiment more and more. Changing the angles was great and added extra personalization
spoonsweet
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Hello 6Knowledge! Thanks for letting me know about this issue! I clicked to play now and this error shows up to me too! Very weird, seems to be fine yesterday I played again. I also refreshed 5-7 times before it allowed me to play... weird.
Thanks for persevering! I always struggle with this balance of providing just enough information and hints before revealing everything to the player with these games. You are right, there were a couple of mental jumps needed for this, hopefully the visual feedback on what could be interacted was at least clear. Would love to hear any advice on what you may have added to achieve this from you as a fellow dev! One of the great advantages of jams like this is to have cool people play your games hehe.
(I did think of a "press for Tips" button. Maybe I could have written there some gibberish to give extra hints ?)
XD
loved the whole laser vibe, and really enjoyed the devlog! (hope to manage to get my own out soon)
The moving lasers were always catching me off guard, really appreciated the SFX and the particle effects, made me smile in my own failures. At some point even the music gave up on me dying all the time and stopped.
I'm going to sleep now and my brain will have the "pew-choof" on repeat with little squares trailing off
such a hilarious game, the wiki page got me laughing from the start!
Loved your implementation of it, the flavour enemy text, the choices that felt limiting at times, but managed to in a way portray the essence of the original game perfectly! The losing screen also made me smile :)
Uranium guy was my favourite so far to fight against, with the flavour text and the fact he would kill himself even at ties. Will definitely come play this again with friends this weekend!
Hehe great to hear Minjutin! Thanks for playing along! OH WOW lol, lucky you! You didn't guess, you probably have a natural feline instinct that led you to identify them hehe.
If you managed to get the degree I would hope it all made sense (otherwise you are de-crediting our established educational systems and have to resit the exam)
man the art is amazing! I love how the ghost sprites fade in and out, move through walls and are sort of visible. The SFX, the jump scares! THE COZY ROOMS I MEAN WOW! I want to live there if it wasn't for the ghosts (great design on their faces as well!)
Love the colours on the sprites the blue and brown blend beautifully! And ofcourse the story, so cool to see you branch to a new franchise this GDKO! And use colour!
Constantly adding new ways to use your power as the story progresses was great to see.
Unfortunately the game crashed for me many times so I wasn't able to reach to the end. Some things if you want to consider: perhaps increasing the radius of your psychic power to catch objects a bit further (I was spamming untop of the book the pshyc button but nothing, had to move around and around and try, and that meant the ghost would get me). Same with finding the hidden objects or worse, repelling the ghost :D
such a stressful job! Loved the tutorial slides, the visuals and the stress indicators (screenshake and colours etc)
but what I absolutely adored was the physics system allowing me to grab a big box and push the produce through in one swoop! I felt so smart hehe
Great implementation of the break as a shop mechanic and your constant "risk vs reward" debate. Amazing game
Are you crazy man? How did you come up with all these systems? I am sick of all the spinning, and each obstacle you threw my way kept me wanting to try even more! I was so close to giving up ALL THE TIME! But then you had a new way to interact with the game I was even more hooked!
I had to stop on that winding path that I had to screw in 3-4 bulbs at the start to turn (Another genius interaction!!!) but then I reached the end, admittedly after taking my (spoon)sweet time, and the door was closed... that was my final moment :D Let me know if there is more or if someone actually streamed the next puzzles! Amazing game!
i fed so many frogs to these Herons! I did feel an improvement after the 20th time but still I agree, it does feel a bit too hard. Don't get me wrong, I love the fact Herons attack when you make a noise, its great! But perhaps lowering their hearing area and/or attack area.
Love the artstyle on this! The eyes, the ending screens, very nice! In terms of the Jam, I think the two mechanics fit nicely!
Very cool artstyle! Did you do it yourself? It fits the world nicely! Maybe you want to guide us what the core and secondary mechanic are?
Agreed, its cool you show the enemy HP only when we are close. Perhaps think about the damage and healthbars relation, it felt like a long fight of just spamming buttons, but I assume this is still a prototype, so well done!
SPEEDMAXING WATCH ME BLAZE THROUGH THE AIR!
Loved how the events kept getting harder and harder, yet you could absolutely evolve the dude. I even ran faster than the camera at one point.
Great work on the rings, a nice touch of creativity. And so polished to be able to see what each ring does by scrolling over once purchased!
32870 was my first time score. Took me a while to figure out how to run (didn't read hehe) but the animations... WOW!
The animations and world building is amazing!
I am so impressed with your work! Fantastic selection of games, brilliantly implemented!
Seeing the comments, I am obligated to say audio was great for me :D The flying monster knife throw was so well designed, its a close favourite after the running and jumping tasks.
(that skelly boi sure has a great cardiovascular system!)
Great set of events! Loved how they were all according to your previous work and style! All very polished.
I also loved the progression between the three tasks.
So cool you have the time to actively work on GKDO this year! Your commitment to the rules is amazing, I should have not wasted time around with SFX either, maybe could have made a more solid game hehe