Thanks for playing! Yeah, the floor is made of grass, and under high heat it'll catch fire and burn, feeding heat which catches more grass on fire... I have some pretty in-depth technical plans for the sound design - I want the crackle of burning grass, the whistling of wind, goblin screams... made as procedurally from the world as I can manage.
It works fine on windows. At first I thought there was some bug where a small heat spot randomly flooded everything with infinite heat, but it seems like it's just grass burning. I can imagine the potential of this concept, I hope it won't turn into some generic spell casting.
I hope there will be a grease spell to oil up them goblins.
Thanks for giving it a go! Yes, it needs more visual/audio feedback about things in the world burning and contributing heat.
I definitely want to keep the analogue/intuitive feel! The spell casting system I have planned is built around exploring/using that as much as possible.
In my dev version, you can blow the goblins around with the wind, and later you'll be able to freeze water on the floor to make ice, which'll make things a lot easier to push around and send careening into each other...
Thanks for playing! I often find myself drawing and writing, as well, even when I intended to work on the code :)
Yeah, better visual feedback as to what's going on is big on the list - I plan to add fire effects (and change how fire works mechanically, so things take a while to burn and blacken and shrink as they do) and smoke, as well as a particle system in general to show which ways the wind is blowing.
(You can pause the sim with 'H', if you like- makes drawing easier!)
I plan to add fire effects (and change how fire works mechanically, so things take a while to burn and blacken and shrink as they do) and smoke, as well as a particle system in general to show which ways the wind is blowing.
Exciting! This could become a very cool fluidsim sandbox at the very least!
You might have played this in the last demo day. There's more stuff!
In this prototype, you can move the camera around, add heat and wind to the world to watch how things swirl and butt up against walls, kill those funny little goblins, and burn things made of grass (which in turn adds heat back into the world!)
CONTROLS: WASD to move around
Left click to add heat
Right click and drag to blow the air in that direction (Try holding both!)
Click middle mouse to rotate camera
ESC to quit
R to re-generate world (takes a second) L to toggle fluid sim debug window
...And a lot more...!
I've briefly tested on windows, but please tell me how it runs if you play it- and crucially, how it feels to blow air around!
Comments
its cool how it seems like eventually the fire sustains itself and grows. There was no sound though, wish you could hear the little goblins crackle.
Thanks for playing! Yeah, the floor is made of grass, and under high heat it'll catch fire and burn, feeding heat which catches more grass on fire...
I have some pretty in-depth technical plans for the sound design - I want the crackle of burning grass, the whistling of wind, goblin screams... made as procedurally from the world as I can manage.
It works fine on windows. At first I thought there was some bug where a small heat spot randomly flooded everything with infinite heat, but it seems like it's just grass burning. I can imagine the potential of this concept, I hope it won't turn into some generic spell casting.
I hope there will be a grease spell to oil up them goblins.
Thanks for giving it a go! Yes, it needs more visual/audio feedback about things in the world burning and contributing heat.
I definitely want to keep the analogue/intuitive feel! The spell casting system I have planned is built around exploring/using that as much as possible.
In my dev version, you can blow the goblins around with the wind, and later you'll be able to freeze water on the floor to make ice, which'll make things a lot easier to push around and send careening into each other...
Oddly relaxing, nice demo. I found myself drawing things with it. Would be cool to have some visual feedback to show that things are burning.
Thanks for playing! I often find myself drawing and writing, as well, even when I intended to work on the code :)
Yeah, better visual feedback as to what's going on is big on the list - I plan to add fire effects (and change how fire works mechanically, so things take a while to burn and blacken and shrink as they do) and smoke, as well as a particle system in general to show which ways the wind is blowing.
(You can pause the sim with 'H', if you like- makes drawing easier!)
Exciting! This could become a very cool fluidsim sandbox at the very least!
It'll be a proper game! ..Eventually...
You might have played this in the last demo day. There's more stuff!
In this prototype, you can move the camera around, add heat and wind to the world to watch how things swirl and butt up against walls, kill those funny little goblins, and burn things made of grass (which in turn adds heat back into the world!)
CONTROLS:
WASD to move around
Left click to add heat
Right click and drag to blow the air in that direction (Try holding both!)
Click middle mouse to rotate camera
ESC to quit
R to re-generate world (takes a second)
L to toggle fluid sim debug window
...And a lot more...!
I've briefly tested on windows, but please tell me how it runs if you play it- and crucially, how it feels to blow air around!