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Shapey Minigames's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Geometricness | #44 | 3.909 | 3.909 |
Theme | #92 | 3.182 | 3.182 |
Gameplay | #123 | 2.818 | 2.818 |
Overall | #147 | 2.673 | 2.673 |
Design | #171 | 2.364 | 2.364 |
Music | #227 | 1.091 | 1.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What did you eat/drink during the jam?
A lot of hot chocolate, idk bout my teammate tho
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Comments
A bit hard to understand at first, but really cool after ;) I really love the simple design/art btw!
I love the minigames, but some of it is a bit too fast, and some is a bit confusing, I don't have enough time to read the instructions lol.
I liked the concept of the game. But on the other hand, the way it is applied is very confusing, maybe a little time before every minigame starts could improve significantly the game. But despite all that, I enjoyed it.
A good collection of mini-games!
I wish there were more mini-game variety and an upbeat soundtrack to enjoy them. It was a fun little experience!
Good job!
You pick a side a lot, that’s great! The theme is used to the limit, which is amazing! Also I like the geometricness. Superb!
Thanks!
You have combined a lot of fun games with the theme very well.I love it!
Thank you, I am glad you liked it.
You went ALL IN with the idea of choosing between two options here. Lots of little minigames to experiences which is quite impressive for a jam.
My biggest criticism is that sometimes a minigame would end before I had enough time to comprehend what was happening! Some sort of waiting period or confirmation screen would be helpful.
Nice work pulling together all these little pieces!
Thanks! To be honest i didn’t really like that the minigames were ending before you could understand what you were supposed to do either. But I guess it gets better with subsequent runs, but it’s still not an excuse. I could add a delay or a confirmation screen like you said, but didn’t really want to risk it, which I kind of regret now.
The idea was just wild and it’s a miracle we even made as many games as we did. But, now it’s over. And looking back, we did pretty well. Glad you enjoyed!
Like my teammate said we were going to add these features but with the time limit we couldn't really add it in time. Also the different timezones made working together harder and therefor couldn't really communicate well about who was doing what but again that is no excuse. Thanks for your kind words and helpful criticism. Thanks - Fodohl.