Glad to hear!
Ata Deniz Oktay
Creator of
Recent community posts
Merge Tower feels like an alternative Suika game, and I thoroughly enjoyed it! It looks like the majority of the mess in the game resulted from the “physics” engine of the engine you use, which is unfortunate.
I got to over 100,000 scores within a few minutes and even created a ball with a 2048 score on it, which was exciting!
Unfortunately, figuring out the geometry stuff was quite hard, so I couldn’t create more mechanics to increase the possibilities of the levels. Each drawing in the game is actually calculated by math and not any sprites except for the “expanders” you drag. Thank you so much for playing the game and leaving a comment! Hopefully, we will work on the game more to turn it into a full product. Cheers!
Thank you for the kind words!
In Cannon Defense, the whole game is 2D, except for the cannon, which is rendered off of a 3D scene, so we can correctly give the feeling of rotating a cannon. The music is made by our audio designer, Görkem. He also did all the sound effects. There are even ones that I couldn’t implement as the programmer due to how little time we had, but hopefully, I can get them inside the game after a while.
We are so glad you liked the game, and thank you once again for leaving a comment!
I don’t know what this game was originally called, but I adore it. I have recently played a point-and-click adventure game on Steam, and a certain part of the game had this exact mechanic, but the stones would change their color (between two total colors) when moved. It was a challenging yet great addition, and I adore how you approached this game so that stones are dark first, and they eventually get revealed as you pick them. Such an excellent job!