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GeorgeNet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Georgisticness | #2 | 3.000 | 3.000 |
Enganging Experience | #2 | 3.000 | 3.000 |
Craftsmanship | #3 | 1.000 | 1.000 |
Overall | #3 | 2.333 | 2.333 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
I did it all!!!! Oh, I might have used DilmerGames Network Singleton.
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Comments
clearly demonstrates the power of land monopoly. however, it would be funny if the landlord could actually extract the resources of a land-starved player.
very admirable to create a netcode, realtime multiplayer experience in unity in a jam! and it's stable! hooray. biggest tech issue would be the fence vsibility.
Interesting game concept. I can see how it becomes a battle for land in the multiplayer setting. I think the control could be better if you have the camera following the player, also I am curious how I can fire the bullets (I didn't find the button).
WASD to move.
Space bar fires bullets, f to build a fence, c to complete the fence.
The movement is funky, I am trying to figure out how to fix it over the network.
I wanted to do more with the camera to make the controls easier but ran out of time.