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Papa J

32
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3
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13
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A member registered Apr 28, 2019 · View creator page →

Creator of

Recent community posts

How many levels does it have? Have you considered building for Linux?

WASD to move.

Space bar fires bullets, f to build a fence, c to complete the fence.

The movement is funky, I am trying to figure out how to fix it over the network.

I wanted to do more with the camera to make the controls easier but ran out of time.

I solved it in one life!

image.png

Some pop-ups are partially off the screen.

I wish X would close the building interaction too so I don’t have to use the mouse. Maybe C to craft (again so I don’t have to use the mouse).

Just give all the female players Malthusian belts.

Alright, here is what I’m thinking about… One of my favorite games (if not my favorite) of all times is War Craft II. So I’m thinking about this kind of multiplayer RTS like War Craft II. Here is the difference, there is more than just Gold and Wood resources, maybe there is 20 different resources. The resources are very sparse and if you get wood you can build a fence around the land with the resource. Building this fence will prevent other players from being able to get this resource (unless they trade with the player that has it). Because there are many different resources this will promote trade where it is necessary. Maybe implement a taxation system that all the players can vote on every so often (this way the have nots can gang up on the haves). Seems kind of ambitious for a short Jam but I think I can get some of the mechanics going with programmer graphics.

I won’t tell if you start early…

I was thinking about Monopoly and ideas for the jam. In Monopoly there is only one winner. If you adjusted the rules so that everybody wins and it’s not a zero sum game then the game goes on forever. This seems great in real life but it might not make a great game. Some ideas I had were to change the metric of success, that is to say don’t use dollars as your success metric. Because we measure dollars we optimize for dollars in this creates the zero sum game. One idea I had would be to create some agents that have a happiness between 0 and 1. The sum of the happiness of all the agents becomes your score. So if there’s one agent that has all the money they’re very happy and they have a happiness score of one while everybody else has a happiness score of zero for a total score of one. But if you could get all the agents to be a little happy say .5 then you would have a higher score than someone who just has a monopoly.

Jacob

Sounds good. The campaign with our current DM is coming to a head (probably tomorrow) and the party is looking for volunteer DM’s to lead us onward. Though its not really my turn in the round if no one steps up I’ll consider your module.

(1 edit)

Approximately how many hours of game play do you think your module provides?

How much preparation is needed as DM, do I need to read the whole module first or can I read it as I go?

How do you scale the game play for level 1-5 characters? There is a big difference between level 1 and level 5.

Super cool… Some feedback. The open scene look nice, but there is no one in the bed. The love letter is addressed to “TEST NAME” “TEST NAME” is addressed again later when you get off the bus.

Nice use of ink.

日本人ですか? 日本語を勉強しています.

Can you make an HTML build?

You played an old version with a bug in this video, you should try again.

Great game, maybe the best in the Jam!

I figured out how to do it, you need to Edit your “Profile Theme” where all your games exist not the specific “Game Theme”

According to this post: https://itch.io/t/380227/im-a-contributor-on-a-game-but-it-doesnt-show-on-my-pro...

There should be an option in the Theme Editor to show a hidden game that you contributed on, but I don't see it.  Has this feature been moved or removed?

Jacob

Sweet, MAC build!  Will it work in WebGL?

Love it!  But it makes me mad that I can't kill what's shooting at me.

Burn

Brilliant play though.  Thanks you so much for playing our game, it was very insightful being able to hear your thoughts as you experienced the game for the first time.  You discovered some bugs (the boy is not supposed to go the orange gate on the training level). And you missed some other bugs that would have helped you get.  We also know that the immersive training  it not the greatest.  If you want some guests on your stream some time someone can walk you thought the issues and thoughts behind the game.

Oh, cool, the link actually has your stream, checking it out now!

Yeah, cool, sorry I missed it.

Needs and easy mode!

Haha, Fun, but super hard

Yeah, thanks, I'm sure we will be showing it off at the next LA Indie Dev Meetup, since three of us from the this meetup were on the team.  I'm not sure if getting stuck on the walls is a feature or bug.  There are other bug-ish things like this as well including what we like to call the Fox elevator.

Your too good...

Okay, now try!

Wait 24 hours... This is a work in progress... WASD or arrow keys to move.

Green key is impossible!!!

Your game doesn't work.  It is complaining about not finding the Unity player.


Jacob - Team Awesome

(1 edit)

What are the hours each day and address of event location?

Edit: Found them here

http://www.artcenter.edu/connect/events/game-jam.html

Jacob

test upload