Play game
Giant Bomb Live: E3 30XX's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Giant Bombitude | #12 | 3.317 | 3.667 |
Sights & Sounds | #17 | 2.915 | 3.222 |
Overall | #19 | 2.754 | 3.044 |
Themeness | #20 | 2.915 | 3.222 |
Enjoyment | #20 | 2.412 | 2.667 |
Gameplay | #21 | 2.211 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Glen Manalo
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really cool idea! I included it in my compilation video series of all of the Giant ROM 3 games, if you’d like to take a look. :)
In Unity the axis for analogue triggers are different on 360 and Xbox One (although there is one they share) so I struggled to play this with an Xbox One controller :(
I really liked the visual effects though, they worked well. Rotating to adjust was confusing at first - I thought it was up and down to zoom in and out. Also it would have been nice if the button reference top left said what each setting you were on did.
As someone who's done a little video production work in the past, this is a pretty good take on gamifying it. It's begging to be an FMV game where missing cut cues shows footages of people saying rude things on an open mic and picking noses and the like. Maybe an expanded tricaster-like UI where you're cuing the right cam and adjusting it prior to the actual cue to cut.
Also call up madcatz. T-Bar controller.
Really cool idea, love the concept.
I really like the execution too, really nice job on the visual effects! I just wish there were more game mechanics to it which is understandable given the short time window.
Would be cool to see this idea expanded upon! Nice job.
Interesting mechanics, though there isn't really much of a game there. Or at least, I never noticed any points or ranking associated with doing well or poorly. Kind of a fun toy though.