After the fixes, this game is a lot of fun. Kinda like a WarioWare-ish idea, with the different games. And I liked figuring each out. Also, that ending is something else. Nicely done!
joystickhero
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Pretty fun, though I am ashamed to admit I didn't realize there was a phone of information to reference for my first play-attempt even though it said it in the intro.
Typos and errors were sufficiently hard to spot when trying to go fast, but once you knew what to look for it became easier. Which is kinda a good feeling. Like, building a skill.
That ending is rad as well. Great song choice, and the reward was definitely worth it.
The intro was pretty funny, enjoyed staring dumbfounded at customers as I pondered the sandwich index.
Run speed felt good, movement was solid. Ladder was a little weird, but I figured it out. Pictures of robotic Giant Bomb folks were pretty rad. I could totally see playing a game that was a series of this kind of short story.
Game works now, and looks pretty neat. For the life of me, I cannot figure out what it is exactly I'm supposed to be doing in this game? I pushed the block around, rode the elevator, climbed blocks, ran at the giant dude, jumped off the end of the world... Nothing seemed to be what I was supposed to do? Unless it's supposed to just be a exploration thing?
Decent twin stick shooter, although in the later waves only wii spawners happen, and they are so easy to deal with that I had the entire screen clear regularly. Not sure how to balance that out.
As a side bar, having some indicator as to where the nearest off-screen spawner is would help quite a bit, if the difficulty level were increased.
There's a good idea here, but the flow of the game is pretty rough. Text boxes are missing letters on words, there is no real indication as to what you should be doing, and there is no ending. Though, the concept of having to perform a demo with cues is really cool, and this could be awesome if fleshed out more.
Fun idea, and a lot of good jokes. But man. That clicker. Pressing the A button always buys the cheapest item, no matter what is selected. So, in order to buy the last item, I would need to drive the cost of the cheapest thing up to 100,000. I spent 20 minutes attempting this. Got about half way there. Not worth the effort on that one.
Cool idea, though I feel like I missed out on half of the game because I lack a headset. It is a bit too easy to get insane points rolling in with the limited number of upgrades, and without a goal to work towards other than score, it ends up being a little shallow. If you were to flesh it out more, could be rad.
Really like the look of this game, but the hitbox size is too large and the plane moves too slowly for how fast and tightly packed the bullets get. If the hitbox was reduced and enemy fire came more slowly, this would easily be something I could see putting quarters into in an arcade.
Other minor gripes include sliding down the screen when not accelerating and not being able to fire when respawning. Moving down all the time makes dodging much harder, and not being able to fire safely makes it very difficult to remove the enemies who killed you just moments ago, which leads to a screen that is too full of enemies.
Rad game! Felt really good to play, movement was solid and shooting felt good. I liked the various guns, and hacking was a neat mechanic. Only bits I can complain about are the lack of a sound effect for the shotgun and it being hard to tell which ledges are okay to walk on at times. Oh, and I wish the after wave report said which wave it was, so that I could more easily tell how close I am to beating my old score.