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Robots, Guns, and a Deck o' Cards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #9 | 3.417 | 3.417 |
Fun | #9 | 3.500 | 3.500 |
Visuals | #11 | 3.750 | 3.750 |
Gameplay | #11 | 3.417 | 3.417 |
Overall | #16 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you used the theme "Strength Lies in Differences" in your game?
I've added a system where the player alters the player character's abilities by using cards,
each card has a type and mixing cards of different types will buff the player, and vice versa.
Number in team
1
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Comments
Quite an amazing thing to put together in just a week. I liked the Superhot-type feel of the game, the gun felt nice as well. Your UI design is also spectacular. Overall this was very impressive!
Thank you! I never actually considered Superhot here but I think I know what you mean.
So much to get done on your own. I can really appreciate the week you must have had. I thought there was lots to celebrate. I liked the tone of the writing and everything was well considered and implimented. The look and feel of it was great to. Impressed
I can never hold back on worldbuilding y'know?
Oh I know. You can spot a fellow clan member a mile off!
I'm impressed, this is very good for a solo effort. Frankly, I'm not a fan of FPS games, consequently I completely suck at them, so I died often and early - as usual, haha. Because of this, I didn't get very far I'm afraid, but there's a lot of really good stuff in this. It was also buttersmooth on my very old laptop.
You're really good at creating an intriguing atmosphere with your transitions. The handwritten font was a great choice, the music compliments it really well too.
Well done!
Thank you! I had a lot of fun with trying to make it feel strange and the music (although rushed) was fun to make too. It was hard to hold back on worldbuilding details but I managed to get a few in there.
Really well done amazing that you were able to make it all by yourself in a week!. Auido sounds great and the gun feels really good to shoot. My major complaint is the movement you walk wayyyy too fast and I kept overspeeding things. And the Air movement card needs to give much more movement in the air. Overall tho amazing game!! well done
Thanks for the feedback, I actually put the speed down around three times during development but I suppose it still ended up too fast.
Getting the feel of the gun took some time so I'm glad it payed off.
Very nice visuals and transitions. The card mechanic was a nice addition. Moving and aiming was very quick and hard to control though.
The look and the personality from the text elements was really likeable. There were quite a few bugs however. Overall good job
Could I get a list of the bugs you encountered? To be honest I don't plan on continuing work on this but I'd still like to know in-case I remember anything from my janky code.
Yeah sure. The bugs I encountered are the following
Not sure about the fire button,
When can you not assign cards?
it's a bit hard to explain but it happened in the second level and right after I picked up a card. I did die a bunch before so that might be the source of the problem as wel
okay
I really like the card mechanic, however there is some polishing stuff that needs to be done for instance moving at insanely fast speeds.