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Potion Seller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #14 | 3.286 | 3.600 |
Overall | #17 | 3.286 | 3.600 |
Gameplay | #21 | 3.012 | 3.300 |
Audio | #28 | 2.921 | 3.200 |
Visuals | #31 | 3.286 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you used the theme "Strength Lies in Differences" in your game?
Using the same ingredient in a potion more than once wastes the ingredients and has no benefit! This is core the puzzle gameplay.
Number in team
2
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Comments
This game appeals to the management gamer in me haha, it was a lot of fun and really quite expansive for a single week! I also enjoyed the audio, can't tell which SFX clip I liked most between the bubbling potion sound, the bottle and semi-amusing mm-hmm!
Really cool game and a very nice interpretation of the theme. Reminded me a little of Shoppe Keep too - reckon i'll be playing it more after I've rated other games. :)
I just love making the numbers match the desired numbers. This game hits really nicely on a mix of satisfying organisation and planning out some maths. If there was consistency in the order of information (like the staple 3 ingredients matched the str/dex/int ordering instead of being dex/str/int) and the ingredient text was just a bit bigger, and easier to read (just small changes to ease the flow and reduce friction), I would spend so long on this game making everyone the very best of potions that I could.
In my opinion having a timer or a losing condition would definitely improve the game! While I did enjoy the concept, I wouldn't have minded a bit more of challenge.
I think the game's UI is a bit hard to interpret at first. It took like a couple of minutes to realize what to do in the game. But the concept is nice and solid.
Fun game to play! I enjoyed the concept of trading ingredients and serving customers to their needs - made for an interesting puzzle game. Neat pixel art also.
Glad you liked it! Thanks for playing!
Great game, have a lot of fun. I run into a problem with the screen size, losing a bottom part of the screen.
Thanks for the feedback! Will definitely look into that UI issue post-jam.