I don't quite understand this game. I can appreciate a lot of work went into making it. I feels unfocused. There are a lot of minigames, but none of them are particularly fun. Dream boyfriend was my favorite; I played it for about five minutes. I would have been more willing to spend time on it if the conversations were randomized. If learning was rewarded rather than memorization. I think you got too ambitious and bit off more than you can chew. I mean that is kind of what game jams are for. I am not trying to criticize your game. I just think cutting down and focusing in in one thing could have helped make your game more engaging.
Hey, thank you for taking the time to play. I can see how it's kind of unfocused. The idea was to create the feeling of exploring new computer games as a young girl, like exploring Friv.
Although I see your point, I honestly find this comment quite unkind. Feedback is generally appreciated, but to receive a list of reasons you didn't enjoy the game, without a single positive aspect is pretty disappointing. Especially at an event that's not highly competitive. It was created purely for fun and nostalgia.
The game came out exactly as planned, and I'm quite proud of it. I hope there's at least a few aspects you found nice as well
I am sorry. I was not trying to be unkind. I was trying to he helpful. I really liked the games visuals. The animations in the dance minigame were impressive.
Comments
I don't quite understand this game. I can appreciate a lot of work went into making it. I feels unfocused. There are a lot of minigames, but none of them are particularly fun. Dream boyfriend was my favorite; I played it for about five minutes. I would have been more willing to spend time on it if the conversations were randomized. If learning was rewarded rather than memorization. I think you got too ambitious and bit off more than you can chew. I mean that is kind of what game jams are for. I am not trying to criticize your game. I just think cutting down and focusing in in one thing could have helped make your game more engaging.
Hey, thank you for taking the time to play. I can see how it's kind of unfocused. The idea was to create the feeling of exploring new computer games as a young girl, like exploring Friv.
Although I see your point, I honestly find this comment quite unkind. Feedback is generally appreciated, but to receive a list of reasons you didn't enjoy the game, without a single positive aspect is pretty disappointing. Especially at an event that's not highly competitive. It was created purely for fun and nostalgia.
The game came out exactly as planned, and I'm quite proud of it. I hope there's at least a few aspects you found nice as well
I am sorry. I was not trying to be unkind. I was trying to he helpful. I really liked the games visuals. The animations in the dance minigame were impressive.