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AxalKay

426
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A member registered Jan 17, 2022 · View creator page →

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I liked the story. I would gladly read a part two where all three of them have fun together. :)

This is a really cool and well thought out game, but I didn't play it. It is really heavy. I would gladly play a campy horror game with the same system. I prefer silly monsters and bumbling heroes. This is like Dead Of Winter the TTRPG. For the right group this would be an amazing game.

This is a really unique game. I love the inspiration of folklore. I usually prefer silly games, but this one has enough atmosphere and drama that it is easy to get lost in the characters and have fun. This is the best story telling game I have seen in a while.

I like this. There is a lot of attention to detail and it gives everyone, players and gm, room to be creative and clever. The art is really nice too. There is nothing I don't like about it. The elf names are obviously the best part.

I have not played 5E in a minute, but this is really cool. I do wonder what happens if I get a headshot with the crossbow XP. I can tell this will be a blast.

I really enjoyed this game. It is well written. I love the use of sound and scent. I am looking forward to the future games in the series. I appreciate the theme of healing extended to Tempest and the humans. She is an integral part of the story in a clever and interesting way. I can tell a lot of thought went into every word of the story even the steamy parts.

I appreciate your telling me. I am not indigenous either. I would not want to be disrespectful to anyone. I would not steal another person's culture for a game or any other reason. I do know wendigo are deeply spiritual and not to be used by just anyone. 

  Windigos are wind spirits from MLP. They are named after wendigo but in no way related. There is also the huricanter, a weather spirit that is the same kind of creature as the windigo.  Instead of snow storms it creates hurricanes. I do think there are better weather puns out there. As far as I can find no one was upset by the pun. No one ever claimed they were in any way realated to indigenous culture.

  Hi. My name is... you can call me Kay. My pronouns are she/her. I created The Thirty Moons System. I hate horror with a burning passion, but I love playing dramatic situations so I guess I am making a horror game XP. I love ponies big and (my) little. I enjoy writing fanfiction & or erotica, drawing, I am currently dabbling in making a videogame I don't know if I will get far, but I am having fun with it so far and last but not least I, of course, make physical games, TTRPG's and zines. 

  So my first thought for a winter horror land is a haunted house. In My Little Pony they have a holiday called Hearth Warming.  Spirits called windigos freeze everything. They are a force of nature that can not be stopped. They can be held at bay. If you give something in the name of friendship it creates a fire of friendship that drives the windigos away. On Hearth Warming every pony creates giant fires that will keep the windigos at bay for another year.

  You are locked in a house that is being frozen. Every five minutes everyone has to give up part of their character. Once no one has anything left to give they all freeze. I don't know how you win yet. Short point long my inspiration is the windigos from MLP.

 If you have any ideas feel free to let me know. If you need help with your game I will be glad to help in any way I can. <3

I love the art. The girls are super hot. I worship them gladly. The game could use a little refinement, but over all it is a definite 9/10.

 I don't think this game is too hard (I play a lot of games). My third run I made it to stage 30. Managing your burps is the key to doing well. This is a great game and I absolutely love it. However I do still have a complaint. Although the bonus stages are a nice change of pace, I was exhausted by stage 25. I would appreciate small brakes every few stages, like the cutscenes from Pac-Man. The poison cakes, although a good idea, are hard to avoid and completely taking away the ability to burp got me killed more often than my actual mistakes. I have a similar complaint about bubble gum.

 Over all this is a great game with a few minor flaws. I excited to see what new characters and bonus stages you will be adding in the future.

 Main course high score: 340,790.

Damn. I am not the biggest fan of system agnostic modules. I find they are usually too specific, you are playing a different game now. This is really interesting without breaking the game or messing with any core rules. It is just a fun and cool idea.

OH NO! YOU COMBIED THE TWO MOST HORRIFYING THINGS KNOWN TO MANKIND!

Your game is really interesting. I can tell a lot of work went into making it. I like to think they are always enemies to lovers XP.

 I played this game for a little while and it has a lot of admin. Current money + value of fish - the cost of the bate every single time. I am getting 5G each time. The next rod (quality rod) cost 100G. I happened to notice the cost of bait increases faster than the value of fish. Quality bait cost 2.25x more than poor quality bait. The large fish are worth about 2x more than medium fish (not accounting for the dices bell curve and the fact trophy fish get more rare the larger they get.)

 I feel whoever made this game is allergic to math. There is a 20% chance catching a god fish will not lose you money. Gold tackle will almost always lose you money. The simple fix is to lower the cost of every item.

 I have not played the game. I am a hobbyist game designer not a professional.  I have read the book. It was easy to understand.

 Right off the bat the two D20 system this game uses makes it sound really swingy and hard for the GM to adjust the difficulty of actions. How do I make persuading a vampire to not attack significantly harder than kicking down a door? Don't say roll twice that makes the GM sound like they are cheating.

 I could be missing something, but mechanically Human and Dhampir sound more fun to play than Revenants. From the way they are presented mechanicallyRevenants sound less customizable. Maybe you could give them a list of optional ghost powers and let players pick one. If Revenants could lose one hit box to breath fire they would be distinct from the other classes, mechanically interesting and cool. If you said "do you want to play a game where you are a fire breathing zombie who fights vampires" I would say "Hell yes!".

 One complaint I have, I think you can see this coming, the game is just a bit boring. Everything works exactly as you would expect. You are fighting vampires with guns and swords. As someone who plays Mousritter, I don't find that prospect very exciting. This game feels very general. Like you have not nailed down enough specifics.

 I know crafting systems are hard. (I have made one.) I don't like the crafting system. It stuck out as the least well made thing in the book. It is an old chair you have been meaning to throw out, but if you do you will need to get a new chair, and people barely use it anyway, it is fine. Replacing it is a hassle so you just use the old chair. I completely understand. If crafting is not going to be a BIG part of the game don't mess with the crafting system. It is fine. I am just saying if I did play this game I would not use it to make more than steaks.

 Again I have not played the game. I think action order should be ranged, support, melee. I am sure you have your reasons. Having support last seems like it would always put support on the back foot. I could use a support ability to help you, but it it will happen after your attack and be less useful, so I am just going to attack. I feel supports would be useful the first round or two, but as combat progresses attacking would be a better option, so supports can only be supports half the time. I could be wrong. You didn't give any examples of how supports act in combat. I know this is an alpha so I am trying to not be mean, but this is an alpha I have be mean. I would not play a support in this game. Acting after melee cuts the supports off at the knees.

 I have a bit of advice, it may be bad, but it may be helpful. In my game my players have something called an epic moment token. They can use it to pass (almost) any check without rolling. There is a drawback to using it. This allows my friends to point a a thing and say this is important to me. If they use the epic moment token to help an NPC I know they like that NPC. If they use it to bypass a puzzle they probably were not having fun and now we can move on. If it has a suitable drawback It does live up to its name.

 I like the way skills are advanced. I like how each sense has its own skill. I like how you are trying something new.

 Over all the game sounds fine. It seems to be well thought out and presented well. I think it is missing a bit of kick. The special spice that makes it more than just a good game. I know I have said this more than once. I have not played this game. The reason why is I have no desire to play this game. I am sorry.

 I hope this is helpful. More than anything this game needs more polish. It needs more examples. it needs to number the pages correctly. It will be great one day.

 Great game. The anomalies were a bit confusing at first, but I quickly figured out what I was looking for. 

 The audio anomalies should have visual cues. You know for deaf people. That is the only real complaint I have, but it is a big one.

 The girls, boys and in between are super hot. The writing is great. Pruzaieuv is my favorite. She is my tubby wubby pony waifu. Seriously I love her personality and eye. when you said she would be "fixed" if I had enough sex with her I was heart broken. She is perfect the way she is.

 Looking forward to the quicksand fetish (I personally don't love it, but I always support any and all kinks. I find people who reduce sex to penetration to be a bore). I am excided to see what comes next. <3

Very cute. I love the art. Cat bee is super cute.  :3 The animations are cute and smooth. The *blush* sexy bits are... I hope you make more nsfw games.

It was very sweet (pun intended) of you to make this for your partner. Thank you for sharing it with the rest of us. <3

Thank you :)

Hello. I am trying to learn how to code in ren'py (python). I watched ren'py tutorials. I watched python tutorial. I don't get it. It is frustrating. Often times people will say do this, but not explain the process. Even longer turorials focus more on  width than depth.

  I love pen and paper games, but most people are more interested in video games. I would appreciate help traslating a pen and paper game to a video game.

  If it is not too much trouble I would like help making a simple combat system. The biggest barrier I am facing is classes (objects). I don't understand object orriented programing. Different tutorials say different thing. Would you be able to explain oop to me?

Hello. I am trying to learn how to code in ren'py (python). I watched ren'py tutorials. I watched python tutorial. I don't get it. It is frustrating. Often times people will say do this, but not explain the process. Even longer turorials focus more on  width than depth.

  I love pen and paper games, but most people are more interested in video games. I would appreciate help traslating a pen and paper game to a video game. 

  If it is not too much trouble I would like help making a simple combat system. The biggest barrier I am facing is classes (objects). I don't understand object orriented programing. Different tutorials say different thing. Would you be able to explain oop to me?

Lead is a good source of iron.

I don't understand.

This game has an interesting concept. I like the simplicity, but wish it had a goal. If there were three to five unique monsters to fight I would like the game a lot more.

 Example: Dragon. HP: 10. Atk: 2. Hits on: 15 or higher. Special: Fire breath. If the dragon misses three attacks in a row it deals 3 damage. You may skip your attack to duck for cover. If you duck for cover and the dragon would use fire breath you do not take any damage. If you duck for cover and the dragon attacks you take 2 damage.

  You could also add a dodge mechanic. You may roll a D6 before you attack. If you roll a 1 take double damage. If you roll a 6 take no damage. Either way -2 form your next D20 roll (rolls for fighter). This would give the player a choice of what to do rather than being forced to simply attack every turn.

  You have good ideas. I would like to see them taken further. :)

I get the feeling you didn't like my story. Could you clarify? What specifically did you not like?

Thank you so much. I am glad my story resonated with you <3

This is a 10/10 animation.

This is a great game. I do personally feel a bit more could have been done to lewdify (sexualize) the male scare crow. The female has comically large breast and the male has nothing. He could be on the cover of a children's book. It feels like a missed opportunity.  The inputs are smooth. The carrot lady very hot. I liked the presentation. I don't have any thing bad to say. It is just simply good.

I really liked this game. I am a fan of TSF. I enjoyed the relationships. I loved the message of self acceptance. The soup scene was amazing. I would have liked this version of the game more if it was a VN. I was not a huge fan of the combat. It could work and be really fun. I genuinely want to play a version of this game with more refined combat. I loved the variety of body types and intimate scenes. All in all it is a great game.

You are off to a really strong start. I know not all NSFW (or SFW) games have the best writing. I am impressed with how much and how quickly I came to like the characters. I am going to follow the progress of this game closely.

I know it is still in the early stages but seeing your game has an update got me excited. It is coming along really well. Poker night is interesting.

I really like this game. The characters are cute. The game play is fun. The music is fitting (although I do hope for more songs in the future). I stood right up against the net used Tasha's super and immediately scored. I tried it again and broke the game. The ball just sat under the net glowing. I love the pose system adding risk reward and another layer of skill. All around it is a great game. Can't wait for more. <3

This is a really cute and well made game. As a fan of G5 I hope to see more games like this <3

I like your game despite the fact it is in the early stages. The dead ends are a little frustrating. If you could put something useful in the dead ends, like furries to rescue, I would appreciate it. The potions are useless. I see a lot of potential. The art is amazing. The witch is hot. More enemies and some more animations and a little combat tweaking and this will be a great game. <3

6750. Beat that! Great game. I do wish there was a bit more note variety.  I don't think there was ever a point I had to press left and right at the same time. The music was a little too loud.  The girl is hot. The animation is nice. The visuals are the best part. I give it an 8/10. I am glad I played it, but will not be playing it again.

Your game is interesting. I made it to stage 15 before I gave up. It is tedious. Cindy needs a run button. I think candy should fall more frequently. I like expansion games and will be keeping an eye on this one as the jam continues. I am sure you could win with a bit more polish.

Your ponies are really cute. I have trouble with the hind legs too (and the rest if I am being honest XP). Your other drawings are good too. I mostly wanted to compliment the ponies. I like the hair and the clothe. The folds on the yellow ponies robe are very nice. The fur around the white ponies hooves are a good effort. I would like to see you draw more ponies and refine the look. They are good, but not quite 70$ good. Good luck with your drawings. <3

Keyboard.

I absolutely love this idea. <3 I am a little mad I didn't come up with it myself. It is fun, cool and silly all at once. I try to find faults in things and point them out (I think it is helpful) but I can't find a single thing I don't like about this.