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Alien Lost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative/Unique Game Concept (in combination with the Theme) | #10 | 4.000 | 4.000 |
Engaging Gameplay | #15 | 3.667 | 3.667 |
Overall | #25 | 3.500 | 3.500 |
Technical beauty | #30 | 3.167 | 3.167 |
Music and sound effects | #37 | 3.278 | 3.278 |
Art and visuals | #47 | 3.389 | 3.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun mechanics and cool art! Good job :)
Creative idea with fun mechanics!
Cool mechanics! Has a lot of potential for interesting puzzles. I saw some interesting stuff in sandbox that could make into all kinds of levels.
I did get an error which made playing a bit laggy or hard but I could see through that and the concept is interesting!
Could you tell me where you got the error? I may be able to fix it.
It popped up as a JavaScript issue I believe. I can probably check it again.
Awesome idea to find new parts that grant you more mechanics! nice and puzzley vibes. I did get stuck on the level after the boost, but awesome concept :)
Thanks, I'm glad you like it!
I got stuck at a certain level because I felt the RNG was too strong in this one…
Levels could have more love in terms of level design. Mechanics was nice, love the idea of not need to get all the parts but only the one that is useful.
This, exactly. There were many blind jumps, and I got stuck too (in the level after you got the E boost for the first time). But the mechanics and idea are nice!
Really like the concept. It was a challenge but a fun one :)
Really nice concept! It's strangely close to a concept my team and I thought about trying haha. It plays nice but I would have loved to see what more level design ideas you'd come up with if you had more time. Good stuff :)
Cute!
Mechanic & concept are quite fun, as Jorim says the levels are a bit tricky haha. I quite like that you added in the sandbox mode to try out all the different limbs :)
The game was fun! I think the level design could be tweaked to make the puzzles a bit clearer, I felt like I spent quite a bit of my playtime looking through the level or trying to hit platforming, while I think the puzzle design is where the game really shines. I think the concept is quite original, the UI really makes the key mechanic quite clear. All in all a good entry!