Definitely has potential. could work as a full game but needs some adjustments.
Play game
Sly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #539 | 2.676 | 2.676 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This kind of gameplay would work perfectly in a rogue like Isaac style. It would then be necessary in each room to find a way to kill the enemies either by taking them in traps or via other mechanics like bouncing shots or a timer at the end of which the enemies of the room would disappear.
And it is not easy to correctly estimate the time needed to make a game. At least the rendering is perfectly playable. Congratulations!
While the idea is really nice, the controls feel a bit off to me, and I am left with a really small arsenal of options on what to do.
It would help if my hitbox was smaller, and if enemies did not spawn on to of me sometimes.
On the plus side, if you add some secondary mechanics to compensate on the "no fighting" mechanic that could add complex new situations and decisions for the player, this idea can shine :)
Soo cute :3
Would be awesome if you had more options for dodging enemies and clever play.
An idea would be to add the ability to dig holes yourself, which could either stun a human enemy, or kill them outright if a snake falls into the same hole. Could also allow yourself to get stunned for 1-2 seconds if you fell into your own hole for some added difficulty :3
Love this concept :3
Leave a comment
Log in with itch.io to leave a comment.