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A jam submission

Rhetoric FighterView game page

Use your best arguments to obliterate your enemy!
Submitted by Eduardo Gandra, SilentRaccoon, João "Subzero" Trindade, Hugo Tonette, leocardarelli, ViniciusCortat — 4 hours, 2 minutes before the deadline
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Rhetoric Fighter's itch.io page

Results

CriteriaRankScore*Raw Score
Design#244.4624.462

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

I really think this is an interesting concept. I once thought of a game where you have to memorize keywords and put together incantations by pressing the keyword's corresponding input before casting spells, and your choice of keywords affects the spell's properties; and I feel this is somewhat similar, so I think this concept has potential. This is a pretty good implementation of that concept, but it could use some work; perhaps allowing the players to choose from a set of sequences to memorize instead of just one, and having bigger sequences deal more damage. Other than that, I liked the artstyle and music, and think this is an OK jam entry overall.

Some work on themeing/animations, but ultimately the gameplay is memorize 4 buttons then hit them quickly, which isn't really new or fun.

Submitted

is this a typing game

Developer
You need to memorize the sequence waiting for the sequence to disappear. After that you type the sequence and press the confirm button (in case player 1 is the space bar and player 2 is enter).

I wanted to like it, and I love the art and music and overall, but I couldn't for the life of me figure out how it works, and at this point I'm not sure it does.