I really think this is an interesting concept. I once thought of a game where you have to memorize keywords and put together incantations by pressing the keyword's corresponding input before casting spells, and your choice of keywords affects the spell's properties; and I feel this is somewhat similar, so I think this concept has potential. This is a pretty good implementation of that concept, but it could use some work; perhaps allowing the players to choose from a set of sequences to memorize instead of just one, and having bigger sequences deal more damage. Other than that, I liked the artstyle and music, and think this is an OK jam entry overall.
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Rhetoric Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #24 | 4.462 | 4.462 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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