Can't get it to run on windows
gamecmdr
Recent community posts
Short but alot of fun! I loved the flying enemies, which were great tri purpose design. You want to avoid them, to not take damage, you want to kill them for money, and you want to keep them alive and under you so they fly up and give you a jump boost! Honestly can't say enough about how well that bit of design worked for me.
On the other hand, the game didn't really feel very roguelike to me. It felt more just like any other platformer, where a death sends me to the beginning of the level. If you hadn't called it a roguelike i would never have associated it with them. Also, my world i played had such an insane amount of ghosts i felt like I had infinite jumps, which took away alot of the challenge.
The non flying enemies just drop right on you with little feeling of counterplay.
I had some nitpicks but I enjoyed my short time with the game and think it's a cool proof of concept type thing that could have a full game. 5/5
You know, you actually are right and it fits the theme of the Jam better than expected. But the title of "solid dungeon crawler" and the description "literally crawl through the dungeon" just really frame it to be about the crouching, not the laser traps. It misdirected my focus away from your cool take on the genre, to a small supporting mechanic, if that makes sense.
I might have misunderstood the system, but it wasn't clear how to increase your energy amount. Since energy and iron was the only resource that really mattered, it just felt like a build iron and wait to win simulator. I like the idea of an rts where you don't directly control the AI, but feel like this implementation where your guys just randomly roamed without purpose was a bit too far from what I would like to see. Perhaps if you could generally direct them (attack, defend, patrol, harass etc) it would have been more fun.
I enjoyed the polish of having voice acting and a game that explains how to play it. I don't really feel like it fit the theme of the Jam "what mechanic was missing?" and the crawl mechanic added didn't feel unique, and placing lasers as primary combat felt more like the main mechanic than crawling. Still fun to play and that was worth something.
Had charm to it, and some fun dialogue. Had no idea how well I was doing, and the way i ended up dieing seemed pretty random. Overall enjoyable, but not really unique. It's just a text tree game, not a jrpg, so not really on theme for the jam. I don't want to be too negative though, I did enjoy it! 3/5.
Fits the theme really well. Takes away a normally centerpiece mechanic of roguelikes. The combat was a tad frustrating (alot of accidentally walking into things) but actually pretty fun. i liked that there was still run to run progression as you learned the map and where things were (secret potion 2 rooms to the right!) I'm not sure how well it would translate to a full game, but kept me playing till I beat it. 5/5 from me (though i leaned to maybe 4/5)