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Nuggets II's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #25 | 4.444 | 4.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very good idea and execution a pretty good game and i think you worked hard on it.
you can go check out my entry it will be very nice from you.
Really good game! It's well crafted and the concept is neat. Hope you will add more level later on.
Nice game! I like the concept and it was decently executed! I got stuck in a wall tho and died lol. (Could also use some/more screenshake)
Nice concept!
I was puzzled what the challenge is, since swapping is really powerful. Then I got to the flying bats and it hit me.... Nice idea, good execution! I like the Dangerous Dave references :D
Thanks NibbleByte. Hopefully I get to develop this into a bigger game.
Awesome game! love the mechanic lthough I ran into the fact that you can also change places with the chain, which is fine, I could leave the toads trapped on the walls.
Really? I hadn't noticed that? Hahahahahahaha. Let's not talk about this bug ever again :D. Thanks for the feedback
Cool concept! And quite challenging. Wish there were more levels. :)
Thanks a lot :D. I'm considering working on it after the Jam
Why do only the games with good music offer to mute the soundtrack?
That's a pretty interesting core mechanic, and the twist added with flying enemies was pretty neat. Also, the whole game is very well presented. Shame you didn't have time to make more levels.
I must admit, it took me until the room where you spawn on the morning star to realize only the spike ball actually hurts you. I was making things much harder on myself by dodging the chain too.
I think you could base a full game off these mechanics. It would certainly be neat to see what new mechanics you would come up with to make every level a unique challenge.
Thank you for your review. I am glad that you thought that it can work. I'm considering turning it into a full game. I was late to the party, but felt like I had to try out the idea. And you are right about coming up with new mechanics to make the challenges unique. Such a thing would need time to properly work out. Thanks again for your feedback.
It was pretty short, but the whole swapping to an enemy's position thing was pretty cool.
Thank you Joe. Glad you liked :)