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Bullet Killer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #645 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Neat Idea!
Definitely a neat idea, I second treewyn that touching enemies should hurt you. As is, your only goal is to absorb shots with nothing to avoid.
I think the final enemy type definitely displayed the potential of this idea! I think one thing you could improve is make it so that hitting an enemy directly took off some health to add a bit more risk when trying to get shot.
I was thinking the same thing when playing it, losing health when getting hit by the enemy would add more risk. No collisions with the enemy felt a little too easy imo.
Having more complex shot types (like the last enemy type) would make things more interesting too. Or even having one of the ships move in a sine wave pattern or something.
Neat idea though. Good job!
Thank you for your feedback. The ideas you suggested sound good and I will be sure to take them into account if I expand on this game in the future.