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(+1)

I think the final enemy type definitely displayed the potential of this idea! I think one thing you could improve is make it so that hitting an enemy directly took off some health to add a bit more risk when trying to get shot.

I was thinking the same thing when playing it, losing health when getting hit by the enemy would add more risk. No collisions with the enemy felt a little too easy imo.
Having more complex shot types (like the last enemy type) would make things more interesting too. Or even having one of the ships move in a sine wave pattern or something.

Neat idea though. Good job!

Thank you for your feedback. The ideas you suggested sound good and I will be sure to take them into account if I expand on this game in the future.